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authorsignde <signde@openttd.org>2004-09-11 19:34:11 +0000
committersignde <signde@openttd.org>2004-09-11 19:34:11 +0000
commit1fb915df69aaa77ec8be39bb96650e5ec568e245 (patch)
treea7f24d905e8470f6331b816f08ef922fb43b8532 /network_gui.c
parentd03afadad23fced4bbb11df12a01f26cdbaf6844 (diff)
downloadopenttd-1fb915df69aaa77ec8be39bb96650e5ec568e245.tar.xz
(svn r207) -Codechange: randomizer handling
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/network_gui.c b/network_gui.c
index 31e26dd6d..200c924b1 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -31,10 +31,17 @@ static byte _players_max;
* we'll just use some dummy here
*/
static byte _network_connection;
+static uint16 _network_game_count_last;
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
+ case WE_TICK: {
+ if (_network_game_count_last != _network_game_count) {
+ SetWindowDirty(w);
+ }
+ }
+ break;
case WE_PAINT: {
SET_DPARAM16(0, 0x00);
@@ -86,8 +93,18 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_network_connection = e->dropdown.index;
-
- SetWindowDirty(w);
+ switch (_network_connection) {
+ case 0:
+ NetworkGameListFromLAN();
+ _network_game_count_last = _network_game_count;
+ SetWindowDirty(w);
+ break;
+ case 1:
+ NetworkGameListFromInternet();
+ _network_game_count_last = _network_game_count;
+ SetWindowDirty(w);
+ break;
+ }
break;
case WE_MOUSELOOP:
@@ -164,6 +181,7 @@ void ShowNetworkGameWindow()
w = AllocateWindowDesc(&_network_game_window_desc);
strcpy(_edit_str_buf, "Your name");
+ _network_game_count_last = _network_game_count;
WP(w,querystr_d).caret = 1;
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;