summaryrefslogtreecommitdiff
path: root/network_gui.c
diff options
context:
space:
mode:
authorDarkvater <darkvater@openttd.org>2005-05-12 00:18:30 +0000
committerDarkvater <darkvater@openttd.org>2005-05-12 00:18:30 +0000
commitc626555f6848d71ead5b64ddbfddd483a29b1b7f (patch)
treed790be3fa8129c0c0146ef2a1e78c42a8d13bbf2 /network_gui.c
parent921cc4e94a7703816ff63e4f673eaa9d8a7da4ca (diff)
downloadopenttd-c626555f6848d71ead5b64ddbfddd483a29b1b7f.tar.xz
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
Diffstat (limited to 'network_gui.c')
-rw-r--r--network_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/network_gui.c b/network_gui.c
index 7c83a7ff7..028ef770c 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -563,8 +563,8 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
_is_network_server = true;
ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name));
UpdateTextBufferSize(&WP(w, querystr_d).text);
- if(selected_map==NULL) { // start random new game
- DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
+ if (selected_map == NULL) { // start random new game
+ GenRandomNewGame(Random(), InteractiveRandom());
} else { // load a scenario
char *name;
if ((name = FiosBrowseTo(selected_map)) != NULL) {