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author | dominik <dominik@openttd.org> | 2004-12-20 22:14:39 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-12-20 22:14:39 +0000 |
commit | 7cfaa8a418cf5e04d66e3b4207b13a29db134145 (patch) | |
tree | 29c55a04aa27eeacd62949e6621a682a22dc3cc0 /network_gamelist.h | |
parent | 3bbea05a93f922a7e3c98f5474748027032ef2a9 (diff) | |
download | openttd-7cfaa8a418cf5e04d66e3b4207b13a29db134145.tar.xz |
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
Diffstat (limited to 'network_gamelist.h')
-rw-r--r-- | network_gamelist.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/network_gamelist.h b/network_gamelist.h index 5ccc4b054..5883ff1be 100644 --- a/network_gamelist.h +++ b/network_gamelist.h @@ -3,6 +3,7 @@ void NetworkGameListClear(void); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); +void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); #endif /* NETWORK_GAMELIST_H */ |