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author | truelight <truelight@openttd.org> | 2004-12-19 10:17:26 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-12-19 10:17:26 +0000 |
commit | 0e19f74c16e9d663b6dd61f96828857c0e6a29da (patch) | |
tree | af44976063392f71dcb2b8e4d2311d79578d0684 /network_gamelist.h | |
parent | bb5dca016ddbd7d21373c052cefa96f894e1e2fc (diff) | |
download | openttd-0e19f74c16e9d663b6dd61f96828857c0e6a29da.tar.xz |
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
Diffstat (limited to 'network_gamelist.h')
-rw-r--r-- | network_gamelist.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/network_gamelist.h b/network_gamelist.h index 7641ac0f6..5ccc4b054 100644 --- a/network_gamelist.h +++ b/network_gamelist.h @@ -3,6 +3,6 @@ void NetworkGameListClear(void); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); -void NetworkGameListAddQueriedItem(NetworkGameInfo *info, bool server_online); +void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); #endif /* NETWORK_GAMELIST_H */ |