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authorrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 17:34:03 +0000
commitec633f3bd80b7566c96bd6bc656814d0bcaae000 (patch)
treefacba1fe3550fd9d0d0d199bbe2800540cd7ea36 /network_gamelist.h
parent7c835423f7bf9de268947bd7ea048bef16b7f453 (diff)
downloadopenttd-ec633f3bd80b7566c96bd6bc656814d0bcaae000.tar.xz
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
Diffstat (limited to 'network_gamelist.h')
-rw-r--r--network_gamelist.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/network_gamelist.h b/network_gamelist.h
deleted file mode 100644
index c1a1a0904..000000000
--- a/network_gamelist.h
+++ /dev/null
@@ -1,11 +0,0 @@
-/* $Id$ */
-
-#ifndef NETWORK_GAMELIST_H
-#define NETWORK_GAMELIST_H
-
-void NetworkGameListClear(void);
-NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
-void NetworkGameListRemoveItem(NetworkGameList *remove);
-void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
-
-#endif /* NETWORK_GAMELIST_H */