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author | miham <miham@openttd.org> | 2004-12-29 13:13:29 +0000 |
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committer | miham <miham@openttd.org> | 2004-12-29 13:13:29 +0000 |
commit | 57852f64988b92fa7d9031ea76aa89b67d08c4f6 (patch) | |
tree | 66526ea5c00e53199cc02447a0970c13b4e8175e /network_data.c | |
parent | 14dfb539b06bb9ad411dbcf6e4141f189713a099 (diff) | |
download | openttd-57852f64988b92fa7d9031ea76aa89b67d08c4f6.tar.xz |
(svn r1297) Language fixes in the source.. (ln-)
Diffstat (limited to 'network_data.c')
-rw-r--r-- | network_data.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/network_data.c b/network_data.c index d9a0c7971..fbe8db32e 100644 --- a/network_data.c +++ b/network_data.c @@ -387,7 +387,7 @@ void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandC if (_network_server) { // If we are the server, we queue the command in our 'special' queue. // In theory, we could execute the command right away, but then the - // client on the server can do everything 1 tick faster then others. + // client on the server can do everything 1 tick faster than others. // So to keep the game fair, we delay the command with 1 tick // which gives about the same speed as most clients. NetworkClientState *cs; |