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authormiham <miham@openttd.org>2004-12-29 13:13:29 +0000
committermiham <miham@openttd.org>2004-12-29 13:13:29 +0000
commit57852f64988b92fa7d9031ea76aa89b67d08c4f6 (patch)
tree66526ea5c00e53199cc02447a0970c13b4e8175e /network_data.c
parent14dfb539b06bb9ad411dbcf6e4141f189713a099 (diff)
downloadopenttd-57852f64988b92fa7d9031ea76aa89b67d08c4f6.tar.xz
(svn r1297) Language fixes in the source.. (ln-)
Diffstat (limited to 'network_data.c')
-rw-r--r--network_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network_data.c b/network_data.c
index d9a0c7971..fbe8db32e 100644
--- a/network_data.c
+++ b/network_data.c
@@ -387,7 +387,7 @@ void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandC
if (_network_server) {
// If we are the server, we queue the command in our 'special' queue.
// In theory, we could execute the command right away, but then the
- // client on the server can do everything 1 tick faster then others.
+ // client on the server can do everything 1 tick faster than others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
NetworkClientState *cs;