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authorDarkvater <darkvater@openttd.org>2006-03-02 02:22:15 +0000
committerDarkvater <darkvater@openttd.org>2006-03-02 02:22:15 +0000
commit42dec88a29c9354367d1d5878e0a825530a6bd58 (patch)
tree83f0af63da1e12c0be0c89dc17b1f1167d857ae3 /network_client.c
parentbf1bf1e1ec11f973e78529420b006095aa184ca5 (diff)
downloadopenttd-42dec88a29c9354367d1d5878e0a825530a6bd58.tar.xz
(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed - The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences. - The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions. - The savegame version has been increased to 22. - The last 6 orso patches close the following reports: [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console. [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values. [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer. [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
Diffstat (limited to 'network_client.c')
-rw-r--r--network_client.c38
1 files changed, 0 insertions, 38 deletions
diff --git a/network_client.c b/network_client.c
index 83a20de5b..f78a7ff17 100644
--- a/network_client.c
+++ b/network_client.c
@@ -16,7 +16,6 @@
#include "command.h"
#include "gfx.h"
#include "window.h"
-#include "settings.h"
#include "console.h"
#include "variables.h"
#include "ai/ai.h"
@@ -32,8 +31,6 @@ extern const char _openttd_revision[];
static uint32 last_ack_frame;
-static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p);
-
// **********
// Sending functions
// DEF_CLIENT_SEND_COMMAND has no parameters
@@ -504,10 +501,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
}
- if (maptype == MAP_PACKET_PATCH) {
- NetworkRecvPatchSettings(MY_CLIENT, p);
- }
-
// Check if this was the last packet
if (maptype == MAP_PACKET_END) {
fclose(file_pointer);
@@ -826,37 +819,6 @@ static NetworkClientPacket* const _network_client_packet[] = {
// If this fails, check the array above with network_data.h
assert_compile(lengthof(_network_client_packet) == PACKET_END);
-extern const SettingDesc _patch_settings[];
-
-// This is a TEMPORARY solution to get the patch-settings
-// to the client. When the patch-settings are saved in the savegame
-// this should be removed!!
-static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p)
-{
- const SettingDesc *item;
-
- item = _patch_settings;
-
- for (; item->save.cmd != SL_END; item++) {
- void *var = ini_get_variable(&item->save, &_patches);
- switch (GetVarMemType(item->save.conv)) {
- case SLE_VAR_BL:
- case SLE_VAR_I8:
- case SLE_VAR_U8:
- *(uint8 *)(var) = NetworkRecv_uint8(cs, p);
- break;
- case SLE_VAR_I16:
- case SLE_VAR_U16:
- *(uint16 *)(var) = NetworkRecv_uint16(cs, p);
- break;
- case SLE_VAR_I32:
- case SLE_VAR_U32:
- *(uint32 *)(var) = NetworkRecv_uint32(cs, p);
- break;
- }
- }
-}
-
// Is called after a client is connected to the server
void NetworkClient_Connected(void)
{