diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /network/network_server.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'network/network_server.h')
-rw-r--r-- | network/network_server.h | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/network/network_server.h b/network/network_server.h deleted file mode 100644 index c5b2baade..000000000 --- a/network/network_server.h +++ /dev/null @@ -1,39 +0,0 @@ -/* $Id$ */ - -#ifndef NETWORK_SERVER_H -#define NETWORK_SERVER_H - -#ifdef ENABLE_NETWORK - -DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); -DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); -DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); -DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); -DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); -DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); - -bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); -void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); - -bool NetworkServer_ReadPackets(NetworkClientState *cs); -void NetworkServer_Tick(bool send_frame); -void NetworkServerMonthlyLoop(void); -void NetworkServerYearlyLoop(void); - -static inline const char* GetPlayerIP(const NetworkClientInfo* ci) -{ - struct in_addr addr; - - addr.s_addr = ci->client_ip; - return inet_ntoa(addr); -} - -#else /* ENABLE_NETWORK */ -/* Network function stubs when networking is disabled */ - -static inline void NetworkServerMonthlyLoop(void) {} -static inline void NetworkServerYearlyLoop(void) {} - -#endif /* ENABLE_NETWORK */ - -#endif /* NETWORK_SERVER_H */ |