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author | rubidium <rubidium@openttd.org> | 2007-01-02 17:34:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 17:34:03 +0000 |
commit | bb6be2e3ee966cfb682755ee832b814829da5bb9 (patch) | |
tree | facba1fe3550fd9d0d0d199bbe2800540cd7ea36 /network/network_gamelist.c | |
parent | ef5a235c28513129d7f9c31e0f618f2b1e0955f1 (diff) | |
download | openttd-bb6be2e3ee966cfb682755ee832b814829da5bb9.tar.xz |
(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
Diffstat (limited to 'network/network_gamelist.c')
-rw-r--r-- | network/network_gamelist.c | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/network/network_gamelist.c b/network/network_gamelist.c new file mode 100644 index 000000000..a830073ad --- /dev/null +++ b/network/network_gamelist.c @@ -0,0 +1,74 @@ +/* $Id$ */ + +#ifdef ENABLE_NETWORK + +#include "../stdafx.h" +#include "../debug.h" +#include "network_data.h" +#include "../newgrf_config.h" + +// This file handles the GameList +// Also, it handles the request to a server for data about the server + +/** Add a new item to the linked gamelist. If the IP and Port match + * return the existing item instead of adding it again + * @param ip the IP-address (inet_addr) of the to-be added item + * @param port the port the server is running on + * @return a point to the newly added or already existing item */ +NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) +{ + NetworkGameList *item, *prev_item; + + prev_item = NULL; + for (item = _network_game_list; item != NULL; item = item->next) { + if (item->ip == ip && item->port == port) return item; + prev_item = item; + } + + item = malloc(sizeof(*item)); + memset(item, 0, sizeof(*item)); + item->next = NULL; + item->ip = ip; + item->port = port; + + if (prev_item == NULL) { + _network_game_list = item; + } else { + prev_item->next = item; + } + DEBUG(net, 4, "[gamelist] added server to list"); + + UpdateNetworkGameWindow(false); + + return item; +} + +/** Remove an item from the gamelist linked list + * @param remove pointer to the item to be removed */ +void NetworkGameListRemoveItem(NetworkGameList *remove) +{ + NetworkGameList *item, *prev_item; + + prev_item = NULL; + for (item = _network_game_list; item != NULL; item = item->next) { + if (remove == item) { + if (prev_item == NULL) { + _network_game_list = remove->next; + } else { + prev_item->next = remove->next; + } + + /* Remove GRFConfig information */ + ClearGRFConfigList(&remove->info.grfconfig); + free(remove); + remove = NULL; + + DEBUG(net, 4, "[gamelist] removed server from list"); + UpdateNetworkGameWindow(false); + return; + } + prev_item = item; + } +} + +#endif /* ENABLE_NETWORK */ |