diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /network/core/game.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'network/core/game.h')
-rw-r--r-- | network/core/game.h | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/network/core/game.h b/network/core/game.h deleted file mode 100644 index 71268f7d2..000000000 --- a/network/core/game.h +++ /dev/null @@ -1,47 +0,0 @@ -/* $Id$ */ - -#ifndef NETWORK_CORE_GAME_H -#define NETWORK_CORE_GAME_H - -#ifdef ENABLE_NETWORK - -/** - * @file game.h Information about a game that is sent between a - * game server, game client and masterserver. - */ - -/** - * This is the struct used by both client and server - * some fields will be empty on the client (like game_password) by default - * and only filled with data a player enters. - */ -typedef struct NetworkGameInfo { - byte game_info_version; ///< Version of the game info - char server_name[NETWORK_NAME_LENGTH]; ///< Server name - char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any) - char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) - bool version_compatible; ///< Can we connect to this server or not? (based on server_revision) - bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match - byte server_lang; ///< Language of the server (we should make a nice table for this) - byte use_password; ///< Is set to != 0 if it uses a password - char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password - byte clients_max; ///< Max clients allowed on server - byte clients_on; ///< Current count of clients on server - byte companies_max; ///< Max companies allowed on server - byte companies_on; ///< How many started companies do we have - byte spectators_max; ///< Max spectators allowed on server - byte spectators_on; ///< How many spectators do we have? - Date game_date; ///< Current date - Date start_date; ///< When the game started - char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map] - uint16 map_width; ///< Map width - uint16 map_height; ///< Map height - byte map_set; ///< Graphical set - bool dedicated; ///< Is this a dedicated server? - char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled - struct GRFConfig *grfconfig; ///< List of NewGRF files used -} NetworkGameInfo; - -#endif /* ENABLE_NETWORK */ - -#endif /* NETWORK_CORE_GAME_H */ |