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author | Darkvater <darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
commit | a181446829c3de933ccccffcc652c0c7b19f9968 (patch) | |
tree | 770995fa006874ecf7f11983a589bd239a3e85a0 /network.h | |
parent | ae356b641d0b208e7973ce9c30472909b75fb9af (diff) | |
download | openttd-a181446829c3de933ccccffcc652c0c7b19f9968.tar.xz |
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -207,7 +207,6 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info); -void CSleep(int milliseconds); #endif /* ENABLE_NETWORK */ |