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authorrubidium <rubidium@openttd.org>2006-08-22 14:38:37 +0000
committerrubidium <rubidium@openttd.org>2006-08-22 14:38:37 +0000
commit908d3bcfe6912b5e6270453bd6c3db8862a4d62b (patch)
tree2a3621a92a3d30384ea51e0898d08f035a559915 /network.h
parent7ba3ea5f29b1c23a001a31dec5570c383a72861a (diff)
downloadopenttd-908d3bcfe6912b5e6270453bd6c3db8862a4d62b.tar.xz
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
Diffstat (limited to 'network.h')
-rw-r--r--network.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/network.h b/network.h
index 628b78203..c4d8c3fe4 100644
--- a/network.h
+++ b/network.h
@@ -46,15 +46,15 @@
#define NETWORK_STATION_TYPES 5
enum {
- NETWORK_NAME_LENGTH = 80,
- NETWORK_HOSTNAME_LENGTH = 80,
- NETWORK_REVISION_LENGTH = 15,
- NETWORK_PASSWORD_LENGTH = 20,
+ NETWORK_NAME_LENGTH = 80,
+ NETWORK_HOSTNAME_LENGTH = 80,
+ NETWORK_REVISION_LENGTH = 15,
+ NETWORK_PASSWORD_LENGTH = 20,
NETWORK_PLAYERS_LENGTH = 200,
- NETWORK_CLIENT_NAME_LENGTH = 25,
+ NETWORK_CLIENT_NAME_LENGTH = 25,
NETWORK_RCONCOMMAND_LENGTH = 500,
- NETWORK_NUM_LANGUAGES = 4,
+ NETWORK_NUM_LANGUAGES = 4,
};
// This is the struct used by both client and server
@@ -87,36 +87,36 @@ typedef struct NetworkGameInfo {
} NetworkGameInfo;
typedef struct NetworkPlayerInfo {
- char company_name[NETWORK_NAME_LENGTH]; // Company name
- char password[NETWORK_PASSWORD_LENGTH]; // The password for the player
- Year inaugurated_year; // What year the company started in
- int64 company_value; // The company value
- int64 money; // The amount of money the company has
- int64 income; // How much did the company earned last year
- uint16 performance; // What was his performance last month?
- byte use_password; // 0: No password 1: There is a password
- uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type?
- uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
- char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)
- uint16 months_empty; // How many months the company is empty
+ char company_name[NETWORK_NAME_LENGTH]; // Company name
+ char password[NETWORK_PASSWORD_LENGTH]; // The password for the player
+ Year inaugurated_year; // What year the company started in
+ int64 company_value; // The company value
+ int64 money; // The amount of money the company has
+ int64 income; // How much did the company earned last year
+ uint16 performance; // What was his performance last month?
+ byte use_password; // 0: No password 1: There is a password
+ uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type?
+ uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
+ char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)
+ uint16 months_empty; // How many months the company is empty
} NetworkPlayerInfo;
typedef struct NetworkClientInfo {
- uint16 client_index; /// Index of the client (same as ClientState->index)
- char client_name[NETWORK_CLIENT_NAME_LENGTH]; /// Name of the client
- byte client_lang; /// The language of the client
- byte client_playas; /// As which player is this client playing (PlayerID)
- uint32 client_ip; /// IP-address of the client (so he can be banned)
- Date join_date; /// Gamedate the player has joined
- char unique_id[NETWORK_NAME_LENGTH]; /// Every play sends an unique id so we can indentify him
+ uint16 client_index; // Index of the client (same as ClientState->index)
+ char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
+ byte client_lang; // The language of the client
+ byte client_playas; // As which player is this client playing (PlayerID)
+ uint32 client_ip; // IP-address of the client (so he can be banned)
+ Date join_date; // Gamedate the player has joined
+ char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
} NetworkClientInfo;
typedef struct NetworkGameList {
NetworkGameInfo info;
uint32 ip;
uint16 port;
- bool online; // False if the server did not respond (default status)
- bool manually; // True if the server was added manually
+ bool online; // False if the server did not respond (default status)
+ bool manually; // True if the server was added manually
struct NetworkGameList *next;
} NetworkGameList;
@@ -133,10 +133,10 @@ typedef enum {
// language ids for server_lang and client_lang
typedef enum {
- NETLANG_ANY = 0,
+ NETLANG_ANY = 0,
NETLANG_ENGLISH = 1,
- NETLANG_GERMAN = 2,
- NETLANG_FRENCH = 3,
+ NETLANG_GERMAN = 2,
+ NETLANG_FRENCH = 3,
} NetworkLanguage;
VARDEF NetworkGameList *_network_game_list;