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author | dominik <dominik@openttd.org> | 2004-12-18 18:58:03 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-12-18 18:58:03 +0000 |
commit | 88a8fa010486ce251273b5ea94197310a6a1ea3c (patch) | |
tree | 5e845319d36cb833763f462a08f7be2e4c008118 /network.h | |
parent | e33a63ee8dd27aa59df6f5374dfeb677096e547e (diff) | |
download | openttd-88a8fa010486ce251273b5ea94197310a6a1ea3c.tar.xz |
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -131,6 +131,8 @@ VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; VARDEF char _network_player_name[NETWORK_NAME_LENGTH]; VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH]; +#define MAX_SAVED_SERVERS 10 +VARDEF char *_network_server_list[MAX_SAVED_SERVERS]; VARDEF uint16 _network_own_client_index; VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID @@ -191,5 +193,6 @@ VARDEF byte _network_playas; // an id to play as.. void ParseConnectionString(const byte **player, const byte **port, byte *connection_string); void NetworkUpdateClientInfo(uint16 client_index); +void AddServer(byte *b); #endif /* NETWORK_H */ |