summaryrefslogtreecommitdiff
path: root/network.h
diff options
context:
space:
mode:
authortron <tron@openttd.org>2005-02-06 22:25:27 +0000
committertron <tron@openttd.org>2005-02-06 22:25:27 +0000
commit257e97c09a5445c339118c3269cd3bd39151c65c (patch)
treef2cd6e89c719cd0e1e1f5f36d8b3e1bcb804079f /network.h
parent6984d6cd31d3ceb270a7caa75c4ed757788eb50b (diff)
downloadopenttd-257e97c09a5445c339118c3269cd3bd39151c65c.tar.xz
(svn r1833) byte -> char transition: the rest
Diffstat (limited to 'network.h')
-rw-r--r--network.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/network.h b/network.h
index b75d265ae..ae55d541a 100644
--- a/network.h
+++ b/network.h
@@ -196,7 +196,7 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts
-NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
+NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
#endif /* ENABLE_NETWORK */
@@ -211,9 +211,9 @@ VARDEF bool _network_server; // network-server is active
VARDEF bool _network_dedicated; // are we a dedicated server?
VARDEF byte _network_playas; // an id to play as..
-void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
+void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
-void NetworkAddServer(const byte *b);
+void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
void NetworkChangeCompanyPassword(const char *str);