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authordarkvater <darkvater@openttd.org>2004-09-12 14:12:33 +0000
committerdarkvater <darkvater@openttd.org>2004-09-12 14:12:33 +0000
commit24512d3da5ffef6e741c4ebf4e381a2ecab56dc1 (patch)
tree939d8687576f1b23c0590d67aa154929e0b730d6 /network.h
parent7a6512a6543feff0b551f3ac3cdfe356bc0e4daf (diff)
downloadopenttd-24512d3da5ffef6e741c4ebf4e381a2ecab56dc1.tar.xz
(svn r212) -Fix: Network-gui fixes (sign_de)
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
Diffstat (limited to 'network.h')
-rw-r--r--network.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/network.h b/network.h
new file mode 100644
index 000000000..e4fd42a36
--- /dev/null
+++ b/network.h
@@ -0,0 +1,30 @@
+#ifndef NETWORK_H
+#define NETWORK_H
+
+typedef struct NetworkGameInfo {
+ char server_name[40]; // name of the game
+ char server_revision[8]; // server game version
+ byte server_lang; // langid
+ byte players_max; // max players allowed on server
+ byte players_on; // current count of players on server
+ uint16 game_date; // current date
+ char game_password[10]; // should fit ... 10 chars
+ char map_name[40]; // map which is played ["random" for a randomized map]
+ uint map_width; // map width / 8
+ uint map_height; // map height / 8
+ byte map_set; // graphical set
+} NetworkGameInfo;
+
+//typedef struct NetworkGameList;
+
+typedef struct NetworkGameList {
+ NetworkGameInfo item;
+ uint32 ip;
+ uint16 port;
+ struct NetworkGameList * _next;
+} NetworkGameList;
+
+NetworkGameInfo _network_game;
+NetworkGameList * _network_game_list;
+
+#endif /* NETWORK_H */