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authortruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
committertruelight <truelight@openttd.org>2004-12-19 10:17:26 +0000
commit0e19f74c16e9d663b6dd61f96828857c0e6a29da (patch)
treeaf44976063392f71dcb2b8e4d2311d79578d0684 /network.h
parentbb5dca016ddbd7d21373c052cefa96f894e1e2fc (diff)
downloadopenttd-0e19f74c16e9d663b6dd61f96828857c0e6a29da.tar.xz
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
Diffstat (limited to 'network.h')
-rw-r--r--network.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/network.h b/network.h
index fe02bb42b..ac42f55ce 100644
--- a/network.h
+++ b/network.h
@@ -193,6 +193,6 @@ VARDEF byte _network_playas; // an id to play as..
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
-void AddServer(byte *b);
+void NetworkAddServer(const byte *b);
#endif /* NETWORK_H */