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authortruelight <truelight@openttd.org>2004-12-13 17:47:21 +0000
committertruelight <truelight@openttd.org>2004-12-13 17:47:21 +0000
commit9ced62e239c6ff424659cc1151632766d366da20 (patch)
tree01af336ac91325c4ce99a24b1968cfe7078c5e6b /network.h
parent382b924b41f1448ef5a843fd6ce07d31415afb99 (diff)
downloadopenttd-9ced62e239c6ff424659cc1151632766d366da20.tar.xz
(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr)
Diffstat (limited to 'network.h')
-rw-r--r--network.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/network.h b/network.h
index 7b8674211..d7092383d 100644
--- a/network.h
+++ b/network.h
@@ -138,6 +138,11 @@ VARDEF uint16 _network_game_count;
VARDEF uint16 _network_lobby_company_count;
VARDEF uint _network_server_port;
+/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of
+ bind_ip_host, and bind_ip the numeric value, because we want a nice number
+ in the openttd.cfg, but we wants to use the uint32 internally.. */
+VARDEF uint32 _network_server_bind_ip;
+VARDEF char _network_server_bind_ip_host[NETWORK_HOSTNAME_LENGTH];
VARDEF bool _is_network_server; // Does this client wants to be a network-server?
VARDEF char _network_server_name[NETWORK_NAME_LENGTH];