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authorDarkvater <darkvater@openttd.org>2006-10-12 14:48:36 +0000
committerDarkvater <darkvater@openttd.org>2006-10-12 14:48:36 +0000
commit15bf48acfda4ce5e5291e0a68292d7f9d9b6a569 (patch)
treeeba2d3604689aa9e8702463f6611e3aaa06c39ab /network.h
parent110fc94cb539fcb742e8c01ee52e130d4ca9989e (diff)
downloadopenttd-15bf48acfda4ce5e5291e0a68292d7f9d9b6a569.tar.xz
(svn r6753) -Codechange: Move some function declerations from functions.h into network.h
and let NetworkDisconnect handle all shutdown related operations.
Diffstat (limited to 'network.h')
-rw-r--r--network.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/network.h b/network.h
index 5e0d0ac11..af7aeb405 100644
--- a/network.h
+++ b/network.h
@@ -224,6 +224,15 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
void CheckMinPlayers(void);
+void NetworkStartUp(void);
+void NetworkUDPClose(void);
+void NetworkShutDown(void);
+void NetworkGameLoop(void);
+void NetworkUDPGameLoop(void);
+bool NetworkServerStart(void);
+bool NetworkClientConnectGame(const char* host, unsigned short port);
+void NetworkReboot(void);
+void NetworkDisconnect(void);
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!