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authorDarkvater <darkvater@openttd.org>2006-01-25 19:03:50 +0000
committerDarkvater <darkvater@openttd.org>2006-01-25 19:03:50 +0000
commit2b287a9e72c0b717f9d39915441a0d681611124b (patch)
tree75d7c397982c18c2480f8bf3c9c44629f76776f3 /network.c
parent0d80c70b5f1d29ac2fc2145ec5720dfb001e8eba (diff)
downloadopenttd-2b287a9e72c0b717f9d39915441a0d681611124b.tar.xz
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
Diffstat (limited to 'network.c')
-rw-r--r--network.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/network.c b/network.c
index 7aa24a603..c1a0a2238 100644
--- a/network.c
+++ b/network.c
@@ -833,7 +833,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
}
/* Validates an address entered as a string and adds the server to
- * the list. If you use this functions, the games will be marked
+ * the list. If you use this function, the games will be marked
* as manually added. */
void NetworkAddServer(const char *b)
{
@@ -1343,7 +1343,7 @@ void NetworkStartUp(void)
memset(&_network_game_info, 0, sizeof(_network_game_info));
_network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight
- _network_game_info.companies_max = MAX_PLAYERS;
+ _network_game_info.companies_max = MAX_PLAYERS; // 8
_network_game_info.spectators_max = _network_game_info.clients_max;
// Let's load the network in windows