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author | Darkvater <darkvater@openttd.org> | 2006-01-25 19:03:50 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-01-25 19:03:50 +0000 |
commit | 2b287a9e72c0b717f9d39915441a0d681611124b (patch) | |
tree | 75d7c397982c18c2480f8bf3c9c44629f76776f3 /network.c | |
parent | 0d80c70b5f1d29ac2fc2145ec5720dfb001e8eba (diff) | |
download | openttd-2b287a9e72c0b717f9d39915441a0d681611124b.tar.xz |
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
Diffstat (limited to 'network.c')
-rw-r--r-- | network.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -833,7 +833,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool } /* Validates an address entered as a string and adds the server to - * the list. If you use this functions, the games will be marked + * the list. If you use this function, the games will be marked * as manually added. */ void NetworkAddServer(const char *b) { @@ -1343,7 +1343,7 @@ void NetworkStartUp(void) memset(&_network_game_info, 0, sizeof(_network_game_info)); _network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight - _network_game_info.companies_max = MAX_PLAYERS; + _network_game_info.companies_max = MAX_PLAYERS; // 8 _network_game_info.spectators_max = _network_game_info.clients_max; // Let's load the network in windows |