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authorsignde <signde@openttd.org>2004-09-13 22:49:11 +0000
committersignde <signde@openttd.org>2004-09-13 22:49:11 +0000
commitbb2f8d8d1abf3ed4951eea13361d64127e4a6b8c (patch)
tree02ce8b5c8de35962f0c0bf28891aae99421d0ea7 /network.c
parent9258f81405dd8080737d45fc72b365eac4154749 (diff)
downloadopenttd-bb2f8d8d1abf3ed4951eea13361d64127e4a6b8c.tar.xz
(svn r240) -Fix: desync on subsidy generation
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys
Diffstat (limited to 'network.c')
-rw-r--r--network.c49
1 files changed, 45 insertions, 4 deletions
diff --git a/network.c b/network.c
index 5ec84508f..6d7cadab8 100644
--- a/network.c
+++ b/network.c
@@ -4,6 +4,7 @@
#include "command.h"
#include "player.h"
#include "console.h"
+#include "economy.h"
#if defined(WIN32)
# include <windows.h>
@@ -87,6 +88,7 @@ enum {
PACKET_TYPE_FSYNC,
PACKET_TYPE_XMIT,
PACKET_TYPE_COMMAND,
+ PACKET_TYPE_EVENT,
};
// sent from client -> server whenever the client wants to exec a command.
@@ -102,6 +104,13 @@ typedef struct CommandPacket {
uint32 dp[8];
} CommandPacket;
+typedef struct EventPacket {
+ byte packet_length;
+ byte packet_type;
+ byte event_type;
+ byte data_start;
+} EventPacket;
+
#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32))
// sent from server -> client periodically to tell the client about the current tick in the server
@@ -343,9 +352,9 @@ static void QueueClear(CommandQueue *nq)
static int GetNextSyncFrame()
{
uint32 newframe;
- if (_frame_fsync_last == 0) return -1;
- newframe = (_frame_fsync_last + 9);
- if ( (newframe + 4) > _frame_counter_max) return -1;
+ if (_frame_fsync_last == 0) return -5;
+ newframe = (_frame_fsync_last + 16);
+ if ( (newframe + 4) > _frame_counter_max) return -5;
return (_frame_counter_max - newframe);
}
@@ -367,7 +376,7 @@ void NetworkProcessCommands()
if (!(nq->head = qp->next)) nq->last = &nq->head;
if (qp->frame < _frame_counter && _networking_sync) {
- DEBUG(net,0) ("error: !qp->cp.frame < _frame_counter, %d < %d\n", qp->frame, _frame_counter);
+ DEBUG(net,0) ("warning: !qp->cp.frame < _frame_counter, %d < %d [%d]\n", qp->frame, _frame_counter, _frame_counter_srv+4);
}
// run the command
@@ -495,6 +504,25 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
}
}
+void NetworkSendEvent(uint16 type, uint16 data_len, void * data)
+{
+ EventPacket * ep;
+ ClientState *cs;
+
+ // encode the event ... add its data
+ ep=malloc(data_len+sizeof(EventPacket)-1);
+ ep->event_type = type;
+ ep->packet_length = data_len+sizeof(EventPacket)-1;
+ ep->packet_type = PACKET_TYPE_EVENT;
+ memcpy(&ep->data_start,data,data_len);
+
+ // send it to the peers
+ for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, ep, ep->packet_length);
+
+ // free the temp packet
+ free(ep);
+}
+
// client:
// server sends a command from another player that we should execute.
// put it in the command queue.
@@ -572,6 +600,15 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
}
}
+static void HandleEventPacket(EventPacket *ep)
+{
+ switch (ep->event_type) {
+ case NET_EVENT_SUBSIDY:
+ RemoteSubsidyAdd((Subsidy *)&ep->data_start);
+ break;
+ }
+}
+
// sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress.
static void HandleSyncPacket(SyncPacket *sp)
@@ -785,6 +822,9 @@ static bool ReadPackets(ClientState *cs)
case PACKET_TYPE_READY:
HandleReadyPacket((ReadyPacket*)packet, cs);
break;
+ case PACKET_TYPE_EVENT:
+ HandleEventPacket((EventPacket*)packet);
+ break;
default:
DEBUG (net,0) ("net: unknown packet type");
}
@@ -1907,6 +1947,7 @@ void NetworkConnect(const char *hostname, int port) {}
void NetworkReceive() {}
void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
+void NetworkSendEvent(uint16 type, uint16 data_len, void * data) {};
void NetworkProcessCommands() {}
void NetworkStartSync(bool fcreset) {}
void NetworkSendReadyPacket() {}