diff options
author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /misc_gui.c | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'misc_gui.c')
-rw-r--r-- | misc_gui.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/misc_gui.c b/misc_gui.c index a5e7db7a0..1b17cc449 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -692,6 +692,14 @@ void SetVScrollCount(Window *w, int num) if (num < w->vscroll.pos) w->vscroll.pos = num; } +void SetVScroll2Count(Window *w, int num) +{ + w->vscroll2.count = num; + num -= w->vscroll2.cap; + if (num < 0) num = 0; + if (num < w->vscroll2.pos) w->vscroll2.pos = num; +} + void SetHScrollCount(Window *w, int num) { w->hscroll.count = num; @@ -700,7 +708,6 @@ void SetHScrollCount(Window *w, int num) if (num < w->hscroll.pos) w->hscroll.pos = num; } - int HandleEditBoxKey(Window *w, int wid, WindowEvent *we) { byte *p; |