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authortron <tron@openttd.org>2005-10-17 19:57:00 +0000
committertron <tron@openttd.org>2005-10-17 19:57:00 +0000
commit23ecc82ad31b29dbf2adc3dd0f6f7550b3ac3e69 (patch)
tree55174ff380184f8b141b398364301899461e7fb6 /misc_gui.c
parentb85da4fef2897039e198da97f524f1ca9c6bf913 (diff)
downloadopenttd-23ecc82ad31b29dbf2adc3dd0f6f7550b3ac3e69.tar.xz
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 2701ec4e9..e040c96ea 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1246,7 +1246,11 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
GfxFillRect(w->widget[6].left + 1, w->widget[6].top + 1, w->widget[6].right, w->widget[6].bottom, 0xD7);
- DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10);
+ DoDrawString(
+ _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW,
+ _savegame_sort_order & SORT_BY_NAME ? w->widget[2].right - 9 : w->widget[3].right - 9,
+ 15, 16
+ );
y = w->widget[6].top + 1;
pos = w->vscroll.pos;
@@ -1267,13 +1271,15 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch(e->click.widget) {
case 2: /* Sort save names by name */
- _savegame_sort_order = (_savegame_sort_order == 2) ? 3 : 2;
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
+ SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
_savegame_sort_dirty = true;
SetWindowDirty(w);
break;
case 3: /* Sort save names by date */
- _savegame_sort_order = (_savegame_sort_order == 0) ? 1 : 0;
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
+ SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
_savegame_sort_dirty = true;
SetWindowDirty(w);
break;
@@ -1489,7 +1495,11 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
SetVScrollCount(w, _fios_num);
DrawWindowWidgets(w);
- DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10);
+ DoDrawString(
+ _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW,
+ _savegame_sort_order & SORT_BY_NAME ? w->widget[3].right - 9 : w->widget[4].right - 9,
+ 15, 16
+ );
DrawString(4, 32, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
y = list_start;
@@ -1508,13 +1518,15 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
case WE_CLICK:
switch(e->click.widget) {
case 3: /* Sort scenario names by name */
- _savegame_sort_order = (_savegame_sort_order == 2) ? 3 : 2;
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
+ SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
_savegame_sort_dirty = true;
SetWindowDirty(w);
break;
case 4: /* Sort scenario names by date */
- _savegame_sort_order = (_savegame_sort_order == 0) ? 1 : 0;
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
+ SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
_savegame_sort_dirty = true;
SetWindowDirty(w);
break;