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authorDarkvater <darkvater@openttd.org>2006-12-21 10:29:16 +0000
committerDarkvater <darkvater@openttd.org>2006-12-21 10:29:16 +0000
commit9b9add65c3780becd471efb9c1695b292e541210 (patch)
treef8281d852173843541f4573083830e5d73025495 /misc_gui.c
parent739e93fd23f91e433829dfaa5969e75528f861cd (diff)
downloadopenttd-9b9add65c3780becd471efb9c1695b292e541210.tar.xz
(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will get a confirmation window when applying the changes as some actions can crash OpenTTD and/or make your current game unplayable.
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 371f7fc12..b10073d54 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -6,7 +6,7 @@
#include "heightmap.h"
#include "debug.h"
#include "functions.h"
-#include "gfxinit.h"
+#include "newgrf.h"
#include "saveload.h"
#include "strings.h"
#include "table/sprites.h"
@@ -1658,9 +1658,7 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_opt.landscape = p1;
- GfxLoadSprites();
- LoadStringWidthTable();
- MarkWholeScreenDirty();
+ ReloadNewGRFData();
return _opt.landscape;
}