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authorDarkvater <darkvater@openttd.org>2006-03-01 20:49:47 +0000
committerDarkvater <darkvater@openttd.org>2006-03-01 20:49:47 +0000
commite7e8466fb637c4e0f23550d4c1f27b07224b27b1 (patch)
tree48a6322311b5a05ae9e5a951c069d7400f086511 /misc_gui.c
parent6e9211fc5a2300c7d6806d159b78365dd2891aff (diff)
downloadopenttd-e7e8466fb637c4e0f23550d4c1f27b07224b27b1.tar.xz
(svn r3713) - Fix up the cheats window a little. The cheats code is still abominable, but at least a bit more readable now.
Use the now generalized ReadValue/WriteValue functions as well as using general variable-types (SLE_VAR, instead of custom CE_ ones). Remove the CE_CLICK type and use a SLE_BOOL type instead with a flag of CE_CLICK. Remove stepsize from the struct. The stepsize is automatically calculated from the minimum and maximum values (in 20 steps).
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c178
1 files changed, 66 insertions, 112 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 0641f4d34..45a4cefd6 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1682,69 +1682,30 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
typedef int32 CheckButtonClick(int32, int32);
-typedef enum ce_type {
- CE_BOOL = 0,
- CE_UINT8 = 1,
- CE_INT16 = 2,
- CE_UINT16 = 3,
- CE_INT32 = 4,
- CE_BYTE = 5,
- CE_CLICK = 6,
-} ce_type;
+enum ce_flags {CE_CLICK = 1 << 0};
+
+typedef byte ce_flags;
typedef struct CheatEntry {
- ce_type type; // type of selector
- byte flags; // selector flags
- StringID str; // string with descriptive text
- void *variable; // pointer to the variable
- bool *been_used; // has this cheat been used before?
- CheckButtonClick *click_proc; // procedure
- int16 min,max; // range for spinbox setting
- uint16 step; // step for spinbox
+ VarType type; // type of selector
+ ce_flags flags; // selector flags
+ StringID str; // string with descriptive text
+ void *variable; // pointer to the variable
+ bool *been_used; // has this cheat been used before?
+ CheckButtonClick *proc;// procedure
+ int16 min, max; // range for spinbox setting
} CheatEntry;
-static int32 ReadCE(const CheatEntry* ce)
-{
- switch (ce->type) {
- case CE_BOOL: return *(bool* )ce->variable;
- case CE_UINT8: return *(uint8* )ce->variable;
- case CE_INT16: return *(int16* )ce->variable;
- case CE_UINT16: return *(uint16*)ce->variable;
- case CE_INT32: return *(int32* )ce->variable;
- case CE_BYTE: return *(byte* )ce->variable;
- case CE_CLICK: return 0;
- default: NOT_REACHED();
- }
-
- /* useless, but avoids compiler warning this way */
- return 0;
-}
-
-static void WriteCE(const CheatEntry *ce, int32 val)
-{
- switch (ce->type) {
- case CE_BOOL: *(bool* )ce->variable = (bool )val; break;
- case CE_BYTE: *(byte* )ce->variable = (byte )val; break;
- case CE_UINT8: *(uint8* )ce->variable = (uint8 )val; break;
- case CE_INT16: *(int16* )ce->variable = (int16 )val; break;
- case CE_UINT16: *(uint16*)ce->variable = (uint16)val; break;
- case CE_INT32: *(int32* )ce->variable = val; break;
- case CE_CLICK: break;
- default: NOT_REACHED();
- }
-}
-
-
static const CheatEntry _cheats_ui[] = {
- {CE_CLICK, 0, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0, 0},
- {CE_UINT8, 0, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11, 1},
- {CE_BOOL, 0, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0, 0},
- {CE_BOOL, 0, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0, 0},
- {CE_BOOL, 0, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0, 0},
- {CE_BOOL, 0, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0, 0},
- {CE_BOOL, 0, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0, 0},
- {CE_UINT8, 0, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4, 1},
- {CE_UINT8, 0, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1, 1},
+ {SLE_BOOL,CE_CLICK, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
+ {SLE_UINT8, 0, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
+ {SLE_BOOL, 0, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
+ {SLE_BOOL, 0, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
+ {SLE_BOOL, 0, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
+ {SLE_BOOL, 0, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
+ {SLE_BOOL, 0, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
+ {SLE_UINT8, 0, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
+ {SLE_UINT8, 0, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
};
@@ -1774,40 +1735,42 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
y = 45;
for (i = 0; i != lengthof(_cheats_ui); i++) {
- const CheatEntry* ce = &_cheats_ui[i];
+ const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, x + 5, y + 2);
- if (ce->type == CE_BOOL) {
- DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, (*(bool*)ce->variable) ? 6 : 4, (*(bool*)ce->variable) ? FR_LOWERED : 0);
- SetDParam(0, *(bool*)ce->variable ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
- } else if (ce->type == CE_CLICK) {
- DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (WP(w,def_d).data_1 == i * 2 + 1) ? FR_LOWERED : 0);
- if (i == 0) {
- SetDParam64(0, 10000000);
+ switch (ce->type) {
+ case SLE_BOOL: {
+ bool on = (*(bool*)ce->variable);
+
+ if (ce->flags & CE_CLICK) {
+ DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : 0);
+ SetDParam(0, (i == 0) ? 10000000 : false);
} else {
- SetDParam(0, false);
+ DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : 0);
+ SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
}
- } else {
- int32 val;
+ } break;
+ default: {
+ int32 val = (int32)ReadValue(ce->variable, ce->type);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true);
- val = ReadCE(ce);
-
- // set correct string for switch climate cheat
- if (ce->str == STR_CHEAT_SWITCH_CLIMATE) val += STR_TEMPERATE_LANDSCAPE;
-
- SetDParam(0, val);
-
- // display date for change date cheat
- if (ce->str == STR_CHEAT_CHANGE_DATE) SetDParam(0, _date);
-
- // draw colored flag for change player cheat
- if (ce->str == STR_CHEAT_CHANGE_PLAYER) {
+ switch (ce->str) {
+ /* Display date for change date cheat */
+ case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
+ /* Draw colored flag for change player cheat */
+ case STR_CHEAT_CHANGE_PLAYER:
+ SetDParam(0, val);
DrawPlayerIcon(_current_player, 156, y + 2);
+ break;
+ /* Set correct string for switch climate cheat */
+ case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
+ /* Fallthrough */
+ default: SetDParam(0, val);
}
+ } break;
}
DrawString(50, y + 1, ce->str, 0);
@@ -1820,53 +1783,44 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
const CheatEntry *ce;
uint btn = (e->click.pt.y - 46) / 12;
- int32 val, oval;
+ int32 value, oldvalue;
uint x = e->click.pt.x;
// not clicking a button?
if (!IS_INT_INSIDE(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
ce = &_cheats_ui[btn];
- oval = val = ReadCE(ce);
+ oldvalue = value = (int32)ReadValue(ce->variable, ce->type);
*ce->been_used = true;
switch (ce->type) {
- case CE_BOOL: {
- val ^= 1;
- if (ce->click_proc != NULL) ce->click_proc(val, 0);
- break;
- }
-
- case CE_CLICK: {
- ce->click_proc(val, 0);
- WP(w,def_d).data_1 = btn * 2 + 1;
- break;
- }
+ case SLE_BOOL:
+ if (ce->flags & CE_CLICK) WP(w,def_d).data_1 = btn * 2 + 1;
+ value ^= 1;
+ if (ce->proc != NULL) ce->proc(value, 0);
+ break;
+ default: {
+ /* Add a dynamic step-size to the scroller. In a maximum of
+ * 50-steps you should be able to get from min to max */
+ uint16 step = ((ce->max - ce->min) / 20);
+ if (step == 0) step = 1;
- default: {
- if (x >= 30) {
- //increase
- val += ce->step;
- if (val > ce->max) val = ce->max;
- } else {
- // decrease
- val -= ce->step;
- if (val < ce->min) val = ce->min;
- }
+ /* Increase or decrease the value and clamp it to extremes */
+ value += (x >= 30) ? step : -step;
+ clamp(value, ce->min, ce->max);
- // take whatever the function returns
- val = ce->click_proc(val, (x >= 30) ? 1 : -1);
+ // take whatever the function returns
+ value = ce->proc(value, (x >= 30) ? 1 : -1);
- if (val != oval) {
- WP(w,def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
- }
- break;
+ if (value != oldvalue) {
+ WP(w,def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
}
+ } break;
}
- if (val != oval) {
- WriteCE(ce, val);
+ if (value != oldvalue) {
+ WriteValue(ce->variable, ce->type, (int64)value);
SetWindowDirty(w);
}