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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /misc_gui.c
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 0b514af32..0b1bcb103 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -4,8 +4,8 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
+#include "gfxinit.h"
#include "saveload.h"
-#include "spritecache.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"