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authortron <tron@openttd.org>2005-02-08 22:22:42 +0000
committertron <tron@openttd.org>2005-02-08 22:22:42 +0000
commit49a4d014b94ba40a489ba9c6d3deef4c3ccb6d35 (patch)
tree73dd253044f97e09dbf5a1fb4d5e7cbd51f0eb5d /misc_gui.c
parentb0042740a6eb071008bc1a349f3340517c0f3f2d (diff)
downloadopenttd-49a4d014b94ba40a489ba9c6d3deef4c3ccb6d35.tar.xz
(svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
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