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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /misc_gui.c
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/misc_gui.c b/misc_gui.c
index a5e7db7a0..1b17cc449 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -692,6 +692,14 @@ void SetVScrollCount(Window *w, int num)
if (num < w->vscroll.pos) w->vscroll.pos = num;
}
+void SetVScroll2Count(Window *w, int num)
+{
+ w->vscroll2.count = num;
+ num -= w->vscroll2.cap;
+ if (num < 0) num = 0;
+ if (num < w->vscroll2.pos) w->vscroll2.pos = num;
+}
+
void SetHScrollCount(Window *w, int num)
{
w->hscroll.count = num;
@@ -700,7 +708,6 @@ void SetHScrollCount(Window *w, int num)
if (num < w->hscroll.pos) w->hscroll.pos = num;
}
-
int HandleEditBoxKey(Window *w, int wid, WindowEvent *we)
{
byte *p;