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author | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
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committer | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
commit | e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch) | |
tree | c64a0b16a280a9b4e7a310e747e96bca0821aa0e /misc_gui.c | |
parent | d036559e0ed75f6357e129f2d78808240519fc78 (diff) | |
download | openttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz |
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'misc_gui.c')
-rw-r--r-- | misc_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/misc_gui.c b/misc_gui.c index ecde8b78c..5b166d247 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -267,7 +267,7 @@ static void BuildTreesWndProc(Window *w, WindowEvent *e) case 16: /* place trees randomly over the landscape*/ w->click_state |= 1 << 16; w->flags4 |= 5 << WF_TIMEOUT_SHL; - SndPlayFx(0x13); + SndPlayFx(SND_15_BEEP); PlaceTreesRandomly(); MarkWholeScreenDirty(); break; |