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author | Darkvater <darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-03-12 21:21:47 +0000 |
commit | 010d1a9be338ec98a1e2ff50ec5b39d309a477ef (patch) | |
tree | 3e154dae321b4ae4880a4ae3ad91616338e7b720 /misc_cmd.c | |
parent | c3f9f5efafea127f1dd8e64b627033de3aa44ac8 (diff) | |
download | openttd-010d1a9be338ec98a1e2ff50ec5b39d309a477ef.tar.xz |
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
Diffstat (limited to 'misc_cmd.c')
-rw-r--r-- | misc_cmd.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/misc_cmd.c b/misc_cmd.c index d45a6978c..1ecc9c24e 100644 --- a/misc_cmd.c +++ b/misc_cmd.c @@ -1,4 +1,3 @@ - #include "stdafx.h" #include "ttd.h" #include "string.h" @@ -7,6 +6,7 @@ #include "player.h" #include "gfx.h" #include "window.h" +#include "gui.h" #include "saveload.h" #include "economy.h" #include "network.h" @@ -222,15 +222,14 @@ int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { if (p1 != (uint32)-1L) { - ((int*)&_opt_mod_ptr->diff)[p1] = p2; - _opt_mod_ptr->diff_level = 3; - } else { - _opt_mod_ptr->diff_level = p2; - } + ((int*)&_opt_ptr->diff)[p1] = p2; + _opt_ptr->diff_level = 3; + } else + _opt_ptr->diff_level = p2; + // If we are a network-client, update the difficult setting (if it is open) if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) - memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions)); - InvalidateWindow(WC_GAME_OPTIONS, 0); + ShowGameDifficulty(); } return 0; } |