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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /misc.c | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'misc.c')
-rw-r--r-- | misc.c | 62 |
1 files changed, 0 insertions, 62 deletions
@@ -19,8 +19,6 @@ #include "table/landscape_const.h" #include "date.h" -extern void StartupEconomy(void); - char _name_array[512][32]; #ifndef MERSENNE_TWISTER @@ -96,19 +94,6 @@ void InitializePlayers(void); static void InitializeCheats(void); void InitializeNPF(void); -void GenerateLandscape(void); -void GenerateClearTile(void); - -void GenerateIndustries(void); -void GenerateUnmovables(void); -bool GenerateTowns(void); - -void StartupPlayers(void); -void StartupDisasters(void); -void GenerateTrees(void); - -void ConvertGroundTilesIntoWaterTiles(void); - void InitializeGame(int mode, uint size_x, uint size_y) { AllocateMap(size_x, size_y); @@ -165,53 +150,6 @@ void InitializeGame(int mode, uint size_x, uint size_y) ResetObjectToPlace(); } -void GenerateWorld(int mode, uint size_x, uint size_y) -{ - // Make sure everything is done via OWNER_NONE - _current_player = OWNER_NONE; - - UpdatePatches(); - - _generating_world = true; - InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y); - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); - - // Must start economy early because of the costs. - StartupEconomy(); - - // Don't generate landscape items when in the scenario editor. - if (mode == GW_EMPTY) { - // empty world in scenario editor - ConvertGroundTilesIntoWaterTiles(); - } else { - GenerateLandscape(); - GenerateClearTile(); - - // only generate towns, tree and industries in newgame mode. - if (mode == GW_NEWGAME) { - GenerateTowns(); - GenerateTrees(); - GenerateIndustries(); - GenerateUnmovables(); - } - } - - // These are probably pointless when inside the scenario editor. - StartupPlayers(); - StartupEngines(); - StartupDisasters(); - _generating_world = false; - - // No need to run the tile loop in the scenario editor. - if (mode != GW_EMPTY) { - uint i; - - for (i = 0; i < 0x500; i++) RunTileLoop(); - } - - ResetObjectToPlace(); -} - void DeleteName(StringID id) { if ((id & 0xF800) == 0x7800) { |