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authorpasky <pasky@openttd.org>2005-03-27 00:28:14 +0000
committerpasky <pasky@openttd.org>2005-03-27 00:28:14 +0000
commit0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544 (patch)
treefa4b74ffb1e7fe3ea3fcd1105aa17c0490f7a41c /media/openttd.64.xpm
parente416fe8066a4f959212391333ca4dbec1595e007 (diff)
downloadopenttd-0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544.tar.xz
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
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