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authortron <tron@openttd.org>2005-01-28 15:31:04 +0000
committertron <tron@openttd.org>2005-01-28 15:31:04 +0000
commit3617d243189ec7076bec045d04e4a96ff55a8de8 (patch)
treeefbaeb3426c01178731116a7fca722dc190ac78f /map.h
parent4e6d6578e4e4d17712acff4b0c1f749f405a815d (diff)
downloadopenttd-3617d243189ec7076bec045d04e4a96ff55a8de8.tar.xz
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
Diffstat (limited to 'map.h')
-rw-r--r--map.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/map.h b/map.h
index f37610d93..f37245dfb 100644
--- a/map.h
+++ b/map.h
@@ -26,6 +26,10 @@ static inline uint MapMaxY(void) { return MapSizeY() - 1; }
/* The number of tiles in the map */
static inline uint MapSize(void) { return MapSizeX() * MapSizeY(); }
+// Scale a number relative to the map size
+uint ScaleByMapSize(uint); // Scale relative to the number of tiles
+uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
+
typedef uint32 TileIndex;