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authorDarkvater <Darkvater@openttd.org>2006-02-20 17:54:25 +0000
committerDarkvater <Darkvater@openttd.org>2006-02-20 17:54:25 +0000
commit317bd06971e313d76257386eb74438f7809909f2 (patch)
tree8127ceda05e3c603d189bb7dad9cf308be48a647 /makefiledir
parentcb77d1447ea40982305e0bc059b2cb5cf14bf029 (diff)
downloadopenttd-317bd06971e313d76257386eb74438f7809909f2.tar.xz
(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
Diffstat (limited to 'makefiledir')
-rw-r--r--makefiledir/Makefile.config_writer2
1 files changed, 0 insertions, 2 deletions
diff --git a/makefiledir/Makefile.config_writer b/makefiledir/Makefile.config_writer
index 8b0d2da4d..88e8e67ec 100644
--- a/makefiledir/Makefile.config_writer
+++ b/makefiledir/Makefile.config_writer
@@ -18,7 +18,6 @@ $(MAKE_CONFIG):
$(call CONFIG_LINE,\# SUPRESS_LANG_ERRORS: supresses output about missing and mismatched strings)
$(call CONFIG_LINE,\# WITH_NETWORK: makes OpenTTD able to play multiplayer using TCP and UDP)
$(call CONFIG_LINE,\# DEDICATED: compiles a dedicated server. This one can only host using a CLI, but do not need SDL)
- $(call CONFIG_LINE,\# MAX_NUM_AUTOSAVES: sets the max number of autosaves the game keeps before overwriting old ones)
$(call CONFIG_LINE,STATIC:=$(STATIC))
$(call CONFIG_LINE,TRANSLATOR:=$(TRANSLATOR))
$(call CONFIG_LINE,DEBUG:=$(DEBUG))
@@ -29,7 +28,6 @@ $(MAKE_CONFIG):
$(call CONFIG_LINE,WITH_DIRECTMUSIC:=$(WITH_DIRECTMUSIC))
$(call CONFIG_LINE,WITH_NETWORK:=$(WITH_NETWORK))
$(call CONFIG_LINE,DEDICATED:=$(DEDICATED))
- $(call CONFIG_LINE,MAX_NUM_AUTOSAVES:=$(MAX_NUM_AUTOSAVES))
$(call CONFIG_LINE,)
$(call CONFIG_LINE,\# Disable asserts. Leave them on for easier bug finding)