summaryrefslogtreecommitdiff
path: root/main_gui.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /main_gui.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'main_gui.c')
-rw-r--r--main_gui.c2225
1 files changed, 2225 insertions, 0 deletions
diff --git a/main_gui.c b/main_gui.c
new file mode 100644
index 000000000..5ab08aece
--- /dev/null
+++ b/main_gui.c
@@ -0,0 +1,2225 @@
+#include "stdafx.h"
+#include "ttd.h"
+
+#include "window.h"
+#include "gui.h"
+#include "viewport.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+#include "news.h"
+#include "town.h"
+#include "vehicle.h"
+
+#include "table/animcursors.h"
+
+
+extern void DoTestSave();
+extern void DoTestLoad();
+
+extern bool disable_computer;
+
+static int _rename_id;
+static int _rename_what;
+
+static byte _terraform_size = 1;
+static byte _last_built_railtype;
+extern void GenerateWorld(int mode);
+
+extern void GenerateIndustries();
+extern void GenerateTowns();
+
+static void HandleOnEditText(WindowEvent *e) {
+ byte *b = e->edittext.str;
+ int id;
+ memcpy(_decode_parameters, b, 32);
+
+ id = _rename_id;
+
+ switch(_rename_what) {
+ case 0:
+ // for empty string send "remove sign" parameter
+ DoCommandP(0, id, (*b==0)?1:0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
+ break;
+ case 1:
+ if(*b == 0)
+ return;
+ DoCommandP(0, id, 0, NULL, CMD_RENAME_CHECKPOINT | CMD_MSG(STR_CANT_CHANGE_CHECKPOINT_NAME));
+ break;
+ }
+}
+
+// this code is shared for the majority of the pushbuttons
+bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc)
+{
+ uint32 mask = 1 << widget;
+
+ if (w->disabled_state & mask)
+ return false;
+
+ if (!_no_button_sound) SndPlayFx(0x13);
+ SetWindowDirty(w);
+
+ if (w->click_state & mask) {
+ ResetObjectToPlace();
+ return false;
+ }
+
+ SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
+ w->click_state |= mask;
+ _place_proc = placeproc;
+ return true;
+}
+
+
+void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2)
+{
+ if (success) { SndPlayTileFx(0x10, tile); }
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static void ToolbarPauseClick(Window *w)
+{
+ if (DoCommandP(0, _pause?0:1, 0, NULL, CMD_PAUSE))
+ SndPlayFx(0x13);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+ _fast_forward ^= true;
+ SndPlayFx(0x13);
+}
+
+
+typedef void MenuClickedProc(int index);
+
+
+void MenuClickSettings(int index)
+{
+ switch(index) {
+ case 0: ShowGameOptions(); return;
+ case 1: ShowGameDifficulty(); return;
+ case 2: ShowPatchesSelection(); return;
+ case 4: _display_opt ^= DO_SHOW_TOWN_NAMES; MarkWholeScreenDirty(); return;
+ case 5: _display_opt ^= DO_SHOW_STATION_NAMES; MarkWholeScreenDirty(); return;
+ case 6: _display_opt ^= DO_SHOW_SIGNS; MarkWholeScreenDirty(); return;
+ case 7: _display_opt ^= DO_CHECKPOINTS; MarkWholeScreenDirty(); return;
+ case 8: _display_opt ^= DO_FULL_ANIMATION; MarkWholeScreenDirty(); return;
+ case 9: _display_opt ^= DO_FULL_DETAIL; MarkWholeScreenDirty(); return;
+ case 10: _display_opt ^= DO_TRANS_BUILDINGS; MarkWholeScreenDirty(); return;
+ }
+}
+
+void MenuClickSaveLoad(int index)
+{
+ if (_game_mode == GM_EDITOR) {
+ switch(index) {
+ case 0:
+ ShowSaveLoadDialog(SLD_SAVE_SCENARIO);
+ break;
+ case 1:
+ ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
+ break;
+ case 2:
+ AskExitToGameMenu();
+ break;
+ case 4:
+ AskExitGame();
+ break;
+ }
+ } else {
+ switch(index) {
+ case 0:
+ ShowSaveLoadDialog(SLD_SAVE_GAME);
+ break;
+ case 1:
+ ShowSaveLoadDialog(SLD_LOAD_GAME);
+ break;
+ case 2:
+ AskExitToGameMenu();
+ break;
+ case 3:
+ AskExitGame();
+ break;
+ }
+ }
+}
+
+void MenuClickMap(int index)
+{
+ switch(index) {
+ case 0: ShowSmallMap(); break;
+ }
+}
+
+void MenuClickTown(int index)
+{
+ ShowTownDirectory();
+}
+
+void MenuClickScenMap(int index)
+{
+ switch(index) {
+ case 0: ShowSmallMap(); break;
+ case 1: ShowTownDirectory(); break;
+ }
+}
+
+void MenuClickSubsidies(int index)
+{
+ ShowSubsidiesList();
+}
+
+void MenuClickStations(int index)
+{
+ ShowPlayerStations(index);
+}
+
+void MenuClickFinances(int index)
+{
+ ShowPlayerFinances(index);
+}
+
+void MenuClickCompany(int index)
+{
+ ShowPlayerCompany(index);
+}
+
+
+void MenuClickGraphs(int index)
+{
+ switch(index) {
+ case 0: ShowOperatingProfitGraph(); return;
+ case 1: ShowIncomeGraph(); return;
+ case 2: ShowDeliveredCargoGraph(); return;
+ case 3: ShowPerformanceHistoryGraph(); return;
+ case 4: ShowCompanyValueGraph(); return;
+ case 5: ShowCargoPaymentRates(); return;
+ }
+}
+
+void MenuClickLeague(int index)
+{
+ ShowCompanyLeagueTable();
+}
+
+void MenuClickIndustry(int index)
+{
+ switch(index) {
+ case 0: ShowBuildIndustryWindow(); break;
+ case 1: ShowIndustryDirectory(); break;
+ }
+}
+
+void MenuClickShowTrains(int index)
+{
+ ShowPlayerTrains(index);
+}
+
+void MenuClickShowRoad(int index)
+{
+ ShowPlayerRoadVehicles(index);
+}
+
+void MenuClickShowShips(int index)
+{
+ ShowPlayerShips(index);
+}
+
+void MenuClickShowAir(int index)
+{
+ ShowPlayerAircraft(index);
+}
+
+void MenuClickBuildRail(int index)
+{
+ Player *p = DEREF_PLAYER(_local_player);
+ _last_built_railtype = min(index, p->max_railtype-1);
+ ShowBuildRailToolbar(_last_built_railtype, -1);
+}
+
+void MenuClickBuildRoad(int index)
+{
+ ShowBuildRoadToolbar();
+}
+
+void MenuClickBuildWater(int index)
+{
+ ShowBuildDocksToolbar();
+}
+
+void MenuClickBuildAir(int index)
+{
+ ShowBuildAirToolbar();
+}
+
+void ShowRenameSignWindow(SignStruct *ss)
+{
+ _rename_id = ss - _sign_list;
+ _rename_what = 0;
+ ShowQueryString(ss->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0);
+}
+
+void ShowRenameCheckpointWindow(Checkpoint *cp)
+{
+ int id = cp - _checkpoints;
+ _rename_id = id;
+ _rename_what = 1;
+ SET_DPARAM16(0, id);
+ ShowQueryString(STR_CHECKPOINT_RAW, STR_EDIT_CHECKPOINT_NAME, 30, 180, 1, 0);
+}
+
+static void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ ShowRenameSignWindow(_new_sign_struct);
+ ResetObjectToPlace();
+ }
+}
+
+void PlaceProc_Sign(uint tile)
+{
+ DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
+}
+
+static void SelectSignTool()
+{
+ if (_cursor.sprite == 0x2D2)
+ ResetObjectToPlace();
+ else {
+ SetObjectToPlace(0x2D2, 1, 1, 0);
+ _place_proc = PlaceProc_Sign;
+ }
+}
+
+void MenuClickForest(int index)
+{
+ switch(index) {
+ case 0: ShowTerraformToolbar(); break;
+ case 1: ShowBuildTreesToolbar(); break;
+ case 2: SelectSignTool(); break;
+ }
+}
+
+void MenuClickMusicWindow(int index)
+{
+ ShowMusicWindow();
+}
+
+void MenuClickNewspaper(int index)
+{
+ switch(index) {
+ case 0: ShowLastNewsMessage(); break;
+ case 1: ShowMessageOptions(); break;
+ case 2: ShowMessageHistory(); break;
+ case 3: ; /* XXX: chat not done */
+ }
+}
+
+void MenuClickHelp(int index)
+{
+ switch(index) {
+ case 0: PlaceLandBlockInfo(); break;
+ case 2: _make_screenshot = 1; break;
+ case 3: _make_screenshot = 2; break;
+ case 4: ShowAboutWindow(); break;
+ }
+}
+
+static MenuClickedProc * const _menu_clicked_procs[] = {
+ NULL, /* 0 */
+ NULL, /* 1 */
+ MenuClickSettings, /* 2 */
+ MenuClickSaveLoad, /* 3 */
+ MenuClickMap, /* 4 */
+ MenuClickTown, /* 5 */
+ MenuClickSubsidies, /* 6 */
+ MenuClickStations, /* 7 */
+ MenuClickFinances, /* 8 */
+ MenuClickCompany, /* 9 */
+ MenuClickGraphs, /* 10 */
+ MenuClickLeague, /* 11 */
+ MenuClickIndustry, /* 12 */
+ MenuClickShowTrains, /* 13 */
+ MenuClickShowRoad, /* 14 */
+ MenuClickShowShips, /* 15 */
+ MenuClickShowAir, /* 16 */
+ MenuClickScenMap, /* 17 */
+ NULL, /* 18 */
+ MenuClickBuildRail, /* 19 */
+ MenuClickBuildRoad, /* 20 */
+ MenuClickBuildWater, /* 21 */
+ MenuClickBuildAir, /* 22 */
+ MenuClickForest, /* 23 */
+ MenuClickMusicWindow, /* 24 */
+ MenuClickNewspaper, /* 25 */
+ MenuClickHelp, /* 26 */
+};
+
+static void MenuWndProc(Window *w, WindowEvent *e)
+{
+ switch(e->event) {
+ case WE_PAINT: {
+ int count,sel;
+ int x,y;
+ uint16 chk;
+ StringID string;
+ int eo;
+ int inc;
+
+ DrawWindowWidgets(w);
+
+ count = WP(w,menu_d).item_count;
+ sel = WP(w,menu_d).sel_index;
+ chk = WP(w,menu_d).checked_items;
+ string = WP(w,menu_d).string_id;
+
+ x = 1;
+ y = 1;
+
+ eo = 157;
+
+ inc = (chk != 0) ? 2 : 1;
+
+ do {
+ if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
+ DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10));
+ y += 10;
+ string += inc;
+ chk >>= 1;
+ } while (--sel,--count);
+ } break;
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ v->click_state &= ~(1 << WP(w,menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
+ int action_id;
+
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+ index = WP(w,menu_d).sel_index;
+ }
+
+ action_id = WP(w,menu_d).action_id;
+ DeleteWindow(w);
+
+ if (index >= 0)
+ _menu_clicked_procs[action_id](index);
+
+ break;
+ }
+ case WE_POPUPMENU_OVER: {
+ int index = GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y);
+
+ if (index == -1 || index == WP(w,menu_d).sel_index)
+ return;
+
+ WP(w,menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+static Widget _menu_widgets[] = {
+{ WWT_PANEL, 14, 0, 159, 0, 65535, 0},
+{ WWT_LAST},
+};
+
+
+static Widget _player_menu_widgets[] = {
+{ WWT_PANEL, 14, 0, 240, 0, 81, 0},
+{ WWT_LAST},
+};
+
+
+static int GetPlayerIndexFromMenu(int index)
+{
+ Player *p;
+
+ if (index >= 0) {
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ if (--index < 0)
+ return p->index;
+ }
+ }
+ }
+ return -1;
+}
+
+static void UpdatePlayerMenuHeight(Window *w)
+{
+ int num = 0;
+ Player *p;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active)
+ num++;
+ }
+
+ if (WP(w,menu_d).item_count != num) {
+ WP(w,menu_d).item_count = num;
+ SetWindowDirty(w);
+ num = num * 10 + 2;
+ w->height = num;
+ _player_menu_widgets[0].bottom = _player_menu_widgets[0].top + num - 1;
+ SetWindowDirty(w);
+ }
+}
+
+static void PlayerMenuWndProc(Window *w, WindowEvent *e)
+{
+ switch(e->event) {
+ case WE_PAINT: {
+ int x,y;
+ byte sel, color;
+ Player *p;
+ uint16 chk;
+
+ UpdatePlayerMenuHeight(w);
+ DrawWindowWidgets(w);
+
+ x = 1;
+ y = 1;
+ sel = WP(w,menu_d).sel_index;
+ chk = WP(w,menu_d).checked_items; // let this mean gray items.
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ if (p->index == sel) {
+ GfxFillRect(x, y, x + 0xEE, y + 9, 0);
+ }
+ DrawSprite( ((p->player_color + 0x307)<<16)+0x82EB, x+2, y+1);
+
+ SET_DPARAM16(0, p->name_1);
+ SET_DPARAM32(1, p->name_2);
+ SET_DPARAM16(2, GetPlayerNameString(p->index));
+
+ color = (byte)((p->index==sel) ? 0xC : 0x10);
+ if (chk&1) color = 14;
+ DrawString(x+0x13, y, STR_7021, color);
+
+ y += 10;
+ }
+ chk >>= 1;
+ }
+ break;
+ }
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ v->click_state &= ~(1 << WP(w,menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetPlayerIndexFromMenu(GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y));
+ int action_id = WP(w,menu_d).action_id;
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->popupmenu.pt.x - w2->left, e->popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+ index = WP(w,menu_d).sel_index;
+ }
+
+ DeleteWindow(w);
+
+ if (index >= 0) {
+ assert(index >= 0 && index < 30);
+ _menu_clicked_procs[action_id](index);
+ }
+ break;
+ }
+ case WE_POPUPMENU_OVER: {
+ int index;
+ UpdatePlayerMenuHeight(w);
+ index = GetPlayerIndexFromMenu(GetMenuItemIndex(w, e->popupmenu.pt.x, e->popupmenu.pt.y));
+
+ if (index == -1 || index == WP(w,menu_d).sel_index)
+ return;
+
+ WP(w,menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID base_string, int item_count)
+{
+ int h;
+
+ x += w->left;
+
+ SETBIT(w->click_state, (byte)main_button);
+ InvalidateWidget(w, (byte)main_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+ _menu_widgets[0].bottom = h = item_count * 10 + 1;
+ w = AllocateWindow(x, 0x16, 0xA0, h+1, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+ WP(w,menu_d).item_count = item_count;
+ WP(w,menu_d).sel_index = 0;
+ WP(w,menu_d).main_button = main_button;
+ WP(w,menu_d).action_id = (main_button >> 8) ? (main_button >> 8) : main_button;
+ WP(w,menu_d).string_id = base_string;
+ WP(w,menu_d).checked_items = 0;
+
+ _popup_menu_active = true;
+
+ SndPlayFx(0x13);
+
+ return w;
+}
+
+static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
+{
+ x += w->left;
+
+ SETBIT(w->click_state, main_button);
+ InvalidateWidget(w, main_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+ w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ WP(w,menu_d).item_count = 0;
+ WP(w,menu_d).sel_index = _local_player != 0xff ? _local_player : 0;
+ WP(w,menu_d).action_id = main_button;
+ WP(w,menu_d).main_button = main_button;
+ WP(w,menu_d).checked_items = gray;
+ _popup_menu_active = true;
+ SndPlayFx(0x13);
+ return w;
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+ PopupMainToolbMenu(w, 66, 3, STR_015C_SAVE_GAME, 4);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+ PopupMainToolbMenu(w, 96, 4, STR_02DE_MAP_OF_WORLD, 1);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+ PopupMainToolbMenu(w, 118, 5, STR_02BB_TOWN_DIRECTORY, 1);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+ PopupMainToolbMenu(w, 140, 6, STR_02DD_SUBSIDIES, 1);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 162, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 191, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 213, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+ PopupMainToolbMenu(w, 236, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+ PopupMainToolbMenu(w, 258, 11, STR_015A_COMPANY_LEAGUE_TABLE, 1);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+ PopupMainToolbMenu(w, 280, 12, STR_0313_FUND_NEW_INDUSTRY, 2);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+ Vehicle *v;
+ int dis = -1;
+ FOR_ALL_VEHICLES(v)
+ if (v->type == VEH_Train && v->subtype == 0) CLRBIT(dis, v->owner);
+ PopupMainPlayerToolbMenu(w, 310, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+ Vehicle *v;
+ int dis = -1;
+ FOR_ALL_VEHICLES(v)
+ if (v->type == VEH_Road) CLRBIT(dis, v->owner);
+ PopupMainPlayerToolbMenu(w, 332, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+ Vehicle *v;
+ int dis = -1;
+ FOR_ALL_VEHICLES(v)
+ if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
+ PopupMainPlayerToolbMenu(w, 354, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+ Vehicle *v;
+ int dis = -1;
+ FOR_ALL_VEHICLES(v)
+ if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
+ PopupMainPlayerToolbMenu(w, 376, 16, dis);
+}
+
+bool DoZoomInOut(int how)
+{
+ ViewPort *vp;
+ Window *w, *wt;
+ int button;
+
+ switch(_game_mode) {
+ case GM_EDITOR: button = 9; break;
+ case GM_NORMAL: button = 17; break;
+ default: return false;
+ }
+
+ w = FindWindowById(WC_MAIN_WINDOW, 0);
+ assert(w);
+ vp = w->viewport;
+
+ wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ assert(wt);
+
+ if (how == ZOOM_IN) {
+ if (vp->zoom == 0) return false;
+ vp->zoom--;
+ vp->virtual_width >>= 1;
+ vp->virtual_height >>= 1;
+
+ WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
+ WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
+
+ SetWindowDirty(w);
+ } else if (how == ZOOM_OUT) {
+ if (vp->zoom == 2) return false;
+ vp->zoom++;
+
+ WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
+ WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
+
+ vp->virtual_width <<= 1;
+ vp->virtual_height <<= 1;
+
+ SetWindowDirty(w);
+ }
+
+ // update the toolbar button too
+ CLRBIT(wt->disabled_state, button);
+ CLRBIT(wt->disabled_state, button + 1);
+ if (vp->zoom == 0) SETBIT(wt->disabled_state, button);
+ else if (vp->zoom == 2) SETBIT(wt->disabled_state, button + 1);
+ SetWindowDirty(wt);
+
+ return true;
+}
+
+static void MaxZoomIn()
+{
+ while (DoZoomInOut(ZOOM_IN)) {}
+}
+
+static void ToolbarZoomInClick(Window *w)
+{
+ if (DoZoomInOut(ZOOM_IN)) {
+ HandleButtonClick(w, 17);
+ SndPlayFx(0x13);
+ }
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+ if (DoZoomInOut(ZOOM_OUT)) {
+ HandleButtonClick(w, 18);
+ SndPlayFx(0x13);
+ }
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+ Player *p = DEREF_PLAYER(_local_player);
+ Window *w2;
+ w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, p->max_railtype);
+ WP(w2,menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+ PopupMainToolbMenu(w, 479, 20, STR_180A_ROAD_CONSTRUCTION, 1);
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+ PopupMainToolbMenu(w, 501, 21, STR_9800_DOCK_CONSTRUCTION, 1);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+ PopupMainToolbMenu(w, 0x1E0, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+ PopupMainToolbMenu(w, 0x1E0, 23, STR_LANDSCAPING, 3);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+ PopupMainToolbMenu(w, 0x1E0, 24, STR_01D3_SOUND_MUSIC, 1);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+ PopupMainToolbMenu(w, 0x1E0, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, _newspaper_flag != 2 ? 3 : 4);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+ PopupMainToolbMenu(w, 0x1E0, 26, STR_02D5_LAND_BLOCK_INFO, 5);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+ uint16 x;
+
+ w = PopupMainToolbMenu(w, 43, 2, STR_02C3_GAME_OPTIONS, 11);
+
+ x = (uint16)-1;
+ if (_display_opt & DO_SHOW_TOWN_NAMES) x &= ~(1<<4);
+ if (_display_opt & DO_SHOW_STATION_NAMES) x &= ~(1<<5);
+ if (_display_opt & DO_SHOW_SIGNS) x &= ~(1<<6);
+ if (_display_opt & DO_CHECKPOINTS) x &= ~(1<<7);
+ if (_display_opt & DO_FULL_ANIMATION) x &= ~(1<<8);
+ if (_display_opt & DO_FULL_DETAIL) x &= ~(1<<9);
+ if (!(_display_opt & DO_TRANS_BUILDINGS)) x &= ~(1<<10);
+ WP(w,menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+ PopupMainToolbMenu(w, 0x2C, 3, STR_0292_SAVE_SCENARIO, 5);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, 6);
+ InvalidateWidget(w, 5);
+
+ if (_date > 0x2ACE) {
+ SetDate(ConvertYMDToDay(_cur_year - 1, 0, 1));
+ }
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, 7);
+ InvalidateWidget(w, 5);
+
+ if (_date < 0x4E79) {
+ SetDate(ConvertYMDToDay(_cur_year + 1, 0, 1));
+ }
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+ PopupMainToolbMenu(w, 0x16A, 8 | (17<<8), STR_02DE_MAP_OF_WORLD, 2);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+ if (DoZoomInOut(ZOOM_IN)) {
+ HandleButtonClick(w, 9);
+ SndPlayFx(0x13);
+ }
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+ if (DoZoomInOut(ZOOM_OUT)) {
+ HandleButtonClick(w, 10);
+ SndPlayFx(0x13);
+ }
+}
+
+void ZoomInOrOutToCursor(bool in)
+{
+ Point pt;
+ Window* w;
+ ViewPort* vp;
+
+ w = FindWindowById(WC_MAIN_WINDOW, 0);
+ assert(w != 0);
+
+ vp = w->viewport;
+
+ if (_game_mode != GM_MENU) {
+ if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
+ return;
+
+ pt = GetTileZoomCenter(in);
+ if (pt.x != -1) {
+ ScrollMainWindowTo(pt.x, pt.y);
+
+ DoZoomInOut(in ? ZOOM_IN : ZOOM_OUT);
+ }
+ }
+}
+
+void ResetLandscape()
+{
+ _random_seed_1 = InteractiveRandom();
+ _random_seed_2 = InteractiveRandom();
+
+ GenerateWorld(1);
+ MarkWholeScreenDirty();
+}
+
+static const Widget _ask_reset_landscape_widgets[] = {
+{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_022C_RESET_LANDSCAPE},
+{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0},
+{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO},
+{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES},
+{ WWT_LAST},
+};
+
+// Ask first to reset landscape or to make a random landscape
+static void AskResetLandscapeWndProc(Window *w, WindowEvent *e)
+{
+ uint mode = w->window_number;
+
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ DrawStringMultiCenter(90, 38, mode?STR_022D_ARE_YOU_SURE_YOU_WANT_TO:STR_GENERATE_RANDOM_LANDSCAPE , 168);
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 3:
+ DeleteWindow(w);
+ break;
+ case 4:
+ DeleteWindow(w);
+ if(mode) { // reset landscape
+ ResetLandscape();
+ }
+ else { // make random landscape
+ SndPlayFx(0x13);
+ _switch_mode = SM_GENRANDLAND;
+ }
+
+ break;
+ }
+ }
+}
+
+static const WindowDesc _ask_reset_landscape_desc = {
+ 230,205, 180, 92,
+ WC_ASK_RESET_LANDSCAPE,0,
+ WDF_STD_BTN | WDF_DEF_WIDGET,
+ _ask_reset_landscape_widgets,
+ AskResetLandscapeWndProc,
+};
+
+static void AskResetLandscape(uint mode)
+{
+ AllocateWindowDescFront(&_ask_reset_landscape_desc, mode);
+}
+
+static void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ SndPlayTileFx(0x1D, tile);
+ } else {
+ SetRedErrorSquare(_terraform_err_tile);
+ }
+}
+
+static void CommonRaiseLowerBigLand(uint tile, int mode)
+{
+ int size;
+ uint h;
+
+ _error_message_2 = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
+
+ _generating_world = true;
+
+// tile = TILE_FROM_XY(GET_TILE_X(tile)*16+_tile_fract_coords.x + 8,GET_TILE_Y(tile)*16+_tile_fract_coords.y + 8);
+
+ if (_terraform_size == 1) {
+ DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO);
+ } else {
+ SndPlayTileFx(0x1D, tile);
+
+ size = _terraform_size;
+ assert(size != 0);
+ if (mode != 0) {
+ /* Raise land */
+ h = 15;
+ BEGIN_TILE_LOOP(tile2, size, size, tile)
+ h = min(h, _map_type_and_height[tile2]&0xF);
+ END_TILE_LOOP(tile2, size, size, tile)
+ } else {
+ /* Lower land */
+ h = 0;
+ BEGIN_TILE_LOOP(tile2, size, size, tile)
+ h = max(h, _map_type_and_height[tile2]&0xF);
+ END_TILE_LOOP(tile2, size, size, tile)
+ }
+
+ BEGIN_TILE_LOOP(tile2, size, size, tile)
+ if ((uint)(_map_type_and_height[tile2]&0xF) == h) {
+ DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
+ }
+ END_TILE_LOOP(tile2, size, size, tile)
+ }
+
+ _generating_world = false;
+}
+
+void PlaceProc_RaiseBigLand(uint tile)
+{
+ CommonRaiseLowerBigLand(tile, 1);
+}
+
+void PlaceProc_LowerBigLand(uint tile)
+{
+ CommonRaiseLowerBigLand(tile, 0);
+}
+
+//static void CcDemolish(bool success, uint tile, uint32 p1, uint32 p2)
+//{
+// if (success) {
+ //SndPlayTileFx(0x10, tile);
+ //CreateEffectVehicleAbove(GET_TILE_X(tile)*16 + 8,GET_TILE_Y(tile)*16 + 8, 2, EV_DEMOLISH);
+// }
+//}
+
+//void PlaceProc_Demolish(uint tile)
+//{
+// DoCommandP(tile, 0, 0, CcDemolish, CMD_LANDSCAPE_CLEAR | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
+//}
+
+
+void PlaceProc_RockyArea(uint tile)
+{
+ if (!IS_TILETYPE(tile, MP_CLEAR))
+ return;
+
+ _map5[tile] = (_map5[tile] & ~0x1C) | 8;
+ MarkTileDirtyByTile(tile);
+ SndPlayTileFx(0x1D, tile);
+}
+
+void PlaceProc_LightHouse(uint tile)
+{
+ TileInfo ti;
+
+ FindLandscapeHeightByTile(&ti, tile);
+ if (ti.type != MP_CLEAR || (ti.tileh & 0x10))
+ return;
+
+ ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
+ SndPlayTileFx(0x1D, tile);
+}
+
+void PlaceProc_Transmitter(uint tile)
+{
+ TileInfo ti;
+
+ FindLandscapeHeightByTile(&ti, tile);
+ if (ti.type != MP_CLEAR || (ti.tileh & 0x10))
+ return;
+
+ ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
+ SndPlayTileFx(0x1D, tile);
+}
+
+void PlaceProc_Desert(uint tile)
+{
+ SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
+}
+
+static const Widget _scen_edit_land_gen_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 7, 11, 153, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_IMGBTN, 7, 0, 153, 14, 99, 0x0, 0},
+{ WWT_IMGBTN, 14, 22, 43, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, 14, 44, 65, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, 14, 0, 21, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC},
+{ WWT_TEXTBTN, 14, 125, 135, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, 14, 125, 135, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, 14, 20, 135, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
+{ WWT_TEXTBTN, 14, 20, 135, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE},
+
+{ WWT_IMGBTN, 14, 88, 109, 14, 35, 0xFF4, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
+{ WWT_IMGBTN, 14, 110, 131, 14, 35, 0xFF5, STR_028D_PLACE_LIGHTHOUSE},
+{ WWT_IMGBTN, 14, 132, 153, 14, 35, 0xFF6, STR_028E_PLACE_TRANSMITTER},
+{ WWT_IMGBTN, 14, 66, 87, 14, 35, SPR_OPENTTD_BASE+68, STR_LEVEL_LAND_TOOLTIP},
+{ WWT_LAST},
+};
+
+static const int8 _multi_terraform_coords[][2] = {
+ { 0, -2},
+ { 4, 0},{ -4, 0},{ 0, 2},
+ { -8, 2},{ -4, 4},{ 0, 6},{ 4, 4},{ 8, 2},
+ {-12, 0},{ -8, -2},{ -4, -4},{ 0, -6},{ 4, -4},{ 8, -2},{ 12, 0},
+ {-16, 2},{-12, 4},{ -8, 6},{ -4, 8},{ 0, 10},{ 4, 8},{ 8, 6},{ 12, 4},{ 16, 2},
+ {-20, 0},{-16, -2},{-12, -4},{ -8, -6},{ -4, -8},{ 0,-10},{ 4, -8},{ 8, -6},{ 12, -4},{ 16, -2},{ 20, 0},
+ {-24, 2},{-20, 4},{-16, 6},{-12, 8},{ -8, 10},{ -4, 12},{ 0, 14},{ 4, 12},{ 8, 10},{ 12, 8},{ 16, 6},{ 20, 4},{ 24, 2},
+ {-28, 0},{-24, -2},{-20, -4},{-16, -6},{-12, -8},{ -8,-10},{ -4,-12},{ 0,-14},{ 4,-12},{ 8,-10},{ 12, -8},{ 16, -6},{ 20, -4},{ 24, -2},{ 28, 0},
+};
+
+static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
+{
+ // XXX: show different tooltips in desert mode
+ switch(e->event) {
+ case WE_PAINT:
+ // XXX: only show reset button when nothing was built
+ DrawWindowWidgets(w);
+
+ {
+ int n = _terraform_size * _terraform_size;
+ const int8 *coords = &_multi_terraform_coords[0][0];
+
+ assert(n != 0);
+ do {
+ DrawSprite(0xFEF, 77 + coords[0], 55 + coords[1]);
+ coords += 2;
+ } while (--n);
+ }
+
+ if (_thd.window_class == WC_SCEN_LAND_GEN && (w->click_state&(1<<3|1<<4))) {
+ SetTileSelectSize(_terraform_size, _terraform_size);
+ }
+ break;
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 3: /* raise corner */
+ HandlePlacePushButton(w, 3, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
+ break;
+ case 4: /* lower corner */
+ HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
+ break;
+ case 5: /* demolish */
+ HandlePlacePushButton(w, 5, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
+ break;
+ {
+ int size;
+ case 6: /* increase terraform size */
+ HandleButtonClick(w, 6);
+ size = 1;
+ goto terraform_size_common;
+ case 7: /* decrease terraform size */
+ HandleButtonClick(w, 7);
+ size = -1;
+terraform_size_common:;
+ size += _terraform_size;
+ if (!IS_INT_INSIDE(size, 1, 8+1))
+ return;
+ _terraform_size = size;
+ SndPlayFx(0x13);
+ SetWindowDirty(w);
+ break;
+ }
+
+ case 8: /* gen random land */
+ HandleButtonClick(w, 8);
+ AskResetLandscape(0);
+ break;
+
+ case 9: /* reset landscape */
+ HandleButtonClick(w,9);
+ AskResetLandscape(1);
+ break;
+
+ case 10: /* place rocky areas */
+ HandlePlacePushButton(w, 10, 0xFF7, 1, PlaceProc_RockyArea);
+ break;
+
+ case 11: /* place lighthouse */
+ HandlePlacePushButton(w, 11, 0xFF8, 1, _opt.landscape == LT_DESERT ? PlaceProc_Desert : PlaceProc_LightHouse);
+ break;
+
+ case 12: /* place transmitter */
+ HandlePlacePushButton(w, 12, 0xFF9, 1, PlaceProc_Transmitter);
+ break;
+
+ case 13: /* level Land */
+ HandlePlacePushButton(w, 13, SPR_OPENTTD_BASE+69, 2, PlaceProc_LevelLand);
+ break;
+ }
+ break;
+ case WE_TIMEOUT:
+ UnclickSomeWindowButtons(w, ~(1<<3 | 1<<4 | 1<<5 | 1<<10|1<<11|1<<12));
+ break;
+ case WE_PLACE_OBJ:
+ _place_proc(e->place.tile);
+ break;
+ case WE_PLACE_DRAG: {
+ VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata & 0xF);
+ return;
+ }
+ case WE_PLACE_MOUSEUP:
+ if (e->click.pt.x != -1) {
+ uint start_tile = e->place.starttile;
+ uint end_tile = e->place.tile;
+ if (e->place.userdata == VPM_X_AND_Y) {
+ DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
+ } else if (e->place.userdata == (VPM_X_AND_Y | (2<<4))) {
+ DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_AUTO);
+ }
+ }
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ w->click_state = 0;
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_land_gen_desc = {
+ -1,-1, 154, 100,
+ WC_SCEN_LAND_GEN,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scen_edit_land_gen_widgets,
+ ScenEditLandGenWndProc,
+};
+
+static void ToolbarScenGenLand(Window *w)
+{
+ HandleButtonClick(w, 11);
+ SndPlayFx(0x13);
+
+ AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
+}
+
+static void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ SndPlayTileFx(0x1D, tile);
+ ResetObjectToPlace();
+ }
+}
+
+void PlaceProc_Town(uint tile)
+{
+ DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 7, 11, 159, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_IMGBTN, 7, 0, 159, 14, 81, 0x0},
+{ WWT_TEXTBTN, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
+{ WWT_TEXTBTN, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{ WWT_TEXTBTN, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
+{ WWT_TEXTBTN, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_LAST},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+ switch(e->event) {
+ case WE_PAINT:
+ w->click_state = (w->click_state & ~(1<<6 | 1<<7 | 1<<8) ) | (1 << (_new_town_size + 6));
+ DrawWindowWidgets(w);
+ DrawStringCentered(80, 56, STR_02A5_TOWN_SIZE, 0);
+ break;
+
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 3: /* new town */
+ HandlePlacePushButton(w, 3, 0xFF0, 1, PlaceProc_Town);
+ break;
+ case 4: {/* random town */
+ Town *t;
+
+ HandleButtonClick(w, 4);
+ _generating_world = true;
+ t = CreateRandomTown();
+ _generating_world = false;
+ if (t != NULL)
+ ScrollMainWindowToTile(t->xy);
+ break;
+ }
+ case 5: {/* many random towns */
+ HandleButtonClick(w, 5);
+ _generating_world = true;
+ _game_mode = GM_NORMAL; // little hack to avoid towns of the same size
+ GenerateTowns();
+ _generating_world = false;
+ _game_mode = GM_EDITOR;
+ break;
+ }
+
+ case 6: case 7: case 8:
+ _new_town_size = e->click.widget - 6;
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT:
+ UnclickSomeWindowButtons(w, 1<<4 | 1<<5);
+ break;
+ case WE_PLACE_OBJ:
+ _place_proc(e->place.tile);
+ break;
+ case WE_ABORT_PLACE_OBJ:
+ w->click_state = 0;
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+ -1,-1, 160, 82,
+ WC_SCEN_TOWN_GEN,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scen_edit_town_gen_widgets,
+ ScenEditTownGenWndProc,
+};
+
+static void ToolbarScenGenTown(Window *w)
+{
+ HandleButtonClick(w, 12);
+ SndPlayFx(0x13);
+
+ AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+
+
+static const Widget _scenedit_industry_normal_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0},
+
+{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
+{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
+{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
+{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
+{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
+{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
+{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
+{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE},
+{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WWT_TEXTBTN, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY},
+{ WWT_LAST},
+};
+
+
+static const Widget _scenedit_industry_hilly_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0},
+
+{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
+{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
+{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
+{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
+{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
+{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE},
+{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WWT_LAST},
+};
+
+static const Widget _scenedit_industry_desert_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0},
+
+{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
+{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION},
+{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION},
+{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
+{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY},
+{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
+{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{ WWT_TEXTBTN, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE},
+{ WWT_TEXTBTN, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE},
+{ WWT_LAST},
+};
+
+static const Widget _scenedit_industry_candy_widgets[] = {
+{ WWT_TEXTBTN, 7, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, 7, 0, 169, 14, 224, 0x0},
+
+{ WWT_TEXTBTN, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
+{ WWT_TEXTBTN, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
+{ WWT_TEXTBTN, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM},
+{ WWT_TEXTBTN, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS},
+{ WWT_TEXTBTN, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
+{ WWT_TEXTBTN, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
+{ WWT_TEXTBTN, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
+{ WWT_TEXTBTN, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
+{ WWT_TEXTBTN, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
+{ WWT_TEXTBTN, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY},
+{ WWT_TEXTBTN, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE},
+{ WWT_LAST},
+};
+
+int _industry_type_to_place;
+
+static bool AnyTownExists() {
+ Town *t;
+ FOR_ALL_TOWNS(t) {
+ if (t->xy)
+ return true;
+ }
+ return false;
+}
+
+extern Industry *CreateNewIndustry(uint tile, int type);
+
+static bool TryBuildIndustry(TileIndex tile, int type)
+{
+ int n;
+
+ n = 100;
+ do {
+ if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 1), type)) return true;
+ } while (--n);
+
+ n = 200;
+ do {
+ if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 2), type)) return true;
+ } while (--n);
+
+ n = 700;
+ do {
+ if (CreateNewIndustry(AdjustTileCoordRandomly(tile, 4), type)) return true;
+ } while (--n);
+
+ return false;
+}
+
+
+static const byte _industry_type_list[4][16] = {
+ {0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12},
+ {0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12},
+ {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
+ {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
+};
+
+static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
+{
+ int button;
+
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK:
+ if ((button=e->click.widget) == 3) {
+ HandleButtonClick(w, 3);
+
+ if (!AnyTownExists()) {
+ ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+ return;
+ }
+
+ _generating_world = true;
+ GenerateIndustries();
+ _generating_world = false;
+ }
+
+ if ((button=e->click.widget) >= 4) {
+ if (HandlePlacePushButton(w, button, 0xFF1, 1, NULL))
+ _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
+ }
+ break;
+ case WE_PLACE_OBJ: {
+ int type;
+
+ // Show error if no town exists at all
+ type = _industry_type_to_place;
+ if (!AnyTownExists()) {
+ SET_DPARAM16(0, type + STR_4802_COAL_MINE);
+ ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST,STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y);
+ return;
+ }
+
+ _current_player = OWNER_NONE;
+ _generating_world = true;
+ if (!TryBuildIndustry(e->place.tile,type)) {
+ SET_DPARAM16(0, type + STR_4802_COAL_MINE);
+ ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE,e->place.pt.x, e->place.pt.y);
+ }
+ _generating_world = false;
+ break;
+ }
+ case WE_ABORT_PLACE_OBJ:
+ w->click_state = 0;
+ SetWindowDirty(w);
+ break;
+ case WE_TIMEOUT:
+ UnclickSomeWindowButtons(w, 1<<3);
+ break;
+ }
+}
+
+static const WindowDesc _scenedit_industry_normal_desc = {
+ -1,-1, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_normal_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_hilly_desc = {
+ -1,-1, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_hilly_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_desert_desc = {
+ -1,-1, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_desert_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_candy_desc = {
+ -1,-1, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_candy_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc * const _scenedit_industry_descs[] = {
+ &_scenedit_industry_normal_desc,
+ &_scenedit_industry_hilly_desc,
+ &_scenedit_industry_desert_desc,
+ &_scenedit_industry_candy_desc,
+};
+
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+ HandleButtonClick(w, 13);
+ SndPlayFx(0x13);
+ AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+ HandleButtonClick(w, 14);
+ SndPlayFx(0x13);
+ ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+ HandleButtonClick(w, 15);
+ SndPlayFx(0x13);
+ ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+ HandleButtonClick(w, 16);
+ SndPlayFx(0x13);
+ SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+static ToolbarButtonProc* const _toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarSaveClick,
+ ToolbarMapClick,
+ ToolbarTownClick,
+ ToolbarSubsidiesClick,
+ ToolbarStationsClick,
+ ToolbarMoneyClick,
+ ToolbarPlayersClick,
+ ToolbarGraphsClick,
+ ToolbarLeagueClick,
+ ToolbarIndustryClick,
+ ToolbarTrainClick,
+ ToolbarRoadClick,
+ ToolbarShipClick,
+ ToolbarAirClick,
+ ToolbarZoomInClick,
+ ToolbarZoomOutClick,
+ ToolbarBuildRailClick,
+ ToolbarBuildRoadClick,
+ ToolbarBuildWaterClick,
+ ToolbarBuildAirClick,
+ ToolbarForestClick,
+ ToolbarMusicClick,
+ ToolbarNewspaperClick,
+ ToolbarHelpClick,
+};
+
+static void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch(e->event) {
+ case WE_PAINT: {
+
+ // Draw brown-red toolbar bg.
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4);
+
+ // if spectator, disable things
+ if (_current_player == 0xff){
+ w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23);
+ } else {
+ w->disabled_state &= ~((1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23));
+ }
+
+ DrawWindowWidgets(w);
+ break;
+ }
+
+ case WE_CLICK: {
+ if (_game_mode != GM_MENU && !HASBIT(w->disabled_state, e->click.widget))
+ _toolbar_button_procs[e->click.widget](w);
+ } break;
+
+ case WE_KEYPRESS: {
+ int local = _local_player;
+ if (local == 0xff) local = 0; // spectator
+
+ switch(e->keypress.keycode) {
+ case WKC_F1: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ShowSmallMap(); break;
+ case WKC_F5: ShowTownDirectory(); break;
+ case WKC_F6: ShowSubsidiesList(); break;
+ case WKC_F7: ShowPlayerStations(local); break;
+ case WKC_F8: ShowPlayerFinances(local); break;
+ case WKC_F9: ShowPlayerCompany(local); break;
+ case WKC_F10:ShowOperatingProfitGraph(); break;
+ case WKC_F11: ShowCompanyLeagueTable(); break;
+ case WKC_F12: ShowBuildIndustryWindow(); break;
+ case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local); break;
+ case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local); break;
+ case WKC_SHIFT | WKC_F3: ShowPlayerShips(local); break;
+ case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local); break;
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+ case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype,-1); break;
+ case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
+ case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+ case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+ case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+ case WKC_CTRL | 'S': _make_screenshot = 1; break;
+ case WKC_CTRL | 'G': _make_screenshot = 2; break;
+ case WKC_CTRL | WKC_ALT | 'C': if(!_networking) ShowCheatWindow(); break;
+ }
+ } break;
+
+ case WE_PLACE_OBJ: {
+ _place_proc(e->place.tile);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ w->click_state &= ~(1<<25);
+ SetWindowDirty(w);
+ } break;
+
+ case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
+
+ case WE_MOUSELOOP:
+
+ if (((w->click_state) & 1) != (uint)!!_pause) {
+ w->click_state ^= (1 << 0);
+ SetWindowDirty(w);
+ }
+
+ if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) {
+ w->click_state ^= (1 << 1);
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_TIMEOUT:
+ UnclickSomeWindowButtons(w, ~(1<<0 | 1<<1));
+ break;
+ }
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{ WWT_PANEL, 14, 0, 21, 0, 21, 0x2D6, STR_0171_PAUSE_GAME},
+{ WWT_PANEL, 14, 22, 43, 0, 21, SPR_OPENTTD_BASE + 57, STR_FAST_FORWARD},
+{ WWT_PANEL, 14, 44, 65, 0, 21, 0x2EF, STR_0187_OPTIONS},
+{ WWT_PANEL_2, 14, 66, 87, 0, 21, 0x2D4, STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{ WWT_PANEL, 14, 96, 117, 0, 21, 0x2C4, STR_0174_DISPLAY_MAP},
+{ WWT_PANEL, 14, 118, 139, 0, 21, 0xFED, STR_0176_DISPLAY_TOWN_DIRECTORY},
+{ WWT_PANEL, 14, 140, 161, 0, 21, 0x2A7, STR_02DC_DISPLAY_SUBSIDIES},
+{ WWT_PANEL, 14, 162, 183, 0, 21, 0x513, STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_PANEL, 14, 191, 212, 0, 21, 0x2E1, STR_0177_DISPLAY_COMPANY_FINANCES},
+{ WWT_PANEL, 14, 213, 235, 0, 21, 0x2E7, STR_0178_DISPLAY_COMPANY_GENERAL},
+{ WWT_PANEL, 14, 236, 257, 0, 21, 0x2E9, STR_0179_DISPLAY_GRAPHS},
+{ WWT_PANEL, 14, 258, 279, 0, 21, 0x2AC, STR_017A_DISPLAY_COMPANY_LEAGUE},
+{ WWT_PANEL, 14, 280, 301, 0, 21, 0x2E5, STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{ WWT_PANEL, 14, 310, 331, 0, 21, 0x2DB, STR_017B_DISPLAY_LIST_OF_COMPANY},
+{ WWT_PANEL, 14, 332, 353, 0, 21, 0x2DC, STR_017C_DISPLAY_LIST_OF_COMPANY},
+{ WWT_PANEL, 14, 354, 375, 0, 21, 0x2DD, STR_017D_DISPLAY_LIST_OF_COMPANY},
+{ WWT_PANEL, 14, 376, 397, 0, 21, 0x2DE, STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_PANEL, 14, 406, 427, 0, 21, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_PANEL, 14, 428, 449, 0, 21, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_PANEL, 14, 457, 478, 0, 21, 0x2D7, STR_0181_BUILD_RAILROAD_TRACK},
+{ WWT_PANEL, 14, 479, 500, 0, 21, 0x2D8, STR_0182_BUILD_ROADS},
+{ WWT_PANEL, 14, 501, 522, 0, 21, 0x2D9, STR_0183_BUILD_SHIP_DOCKS},
+{ WWT_PANEL, 14, 523, 544, 0, 21, 0x2DA, STR_0184_BUILD_AIRPORTS},
+{ WWT_PANEL, 14, 545, 566, 0, 21, 0xFF3, STR_0185_PLANT_TREES_PLACE_SIGNS}, // tree icon is 0x2E6
+
+{ WWT_PANEL, 14, 574, 595, 0, 21, 0x2C9, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_PANEL, 14, 596, 617, 0, 21, 0x2A8, STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{ WWT_PANEL, 14, 618, 639, 0, 21, 0x2D3, STR_0186_LAND_BLOCK_INFORMATION},
+{ WWT_LAST},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+ 0, 0, 640, 22,
+ WC_MAIN_TOOLBAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _toolb_normal_widgets,
+ MainToolbarWndProc
+};
+
+static const WindowDesc _toolb_intro_desc = {
+ 0, -22, 640, 22,
+ WC_MAIN_TOOLBAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _toolb_normal_widgets,
+ MainToolbarWndProc
+};
+
+
+static const Widget _toolb_scen_widgets[] = {
+{ WWT_PANEL, 14, 0, 21, 0, 21, 0x2D6, STR_0171_PAUSE_GAME},
+{ WWT_PANEL, 14, 22, 43, 0, 21, SPR_OPENTTD_BASE + 57, STR_FAST_FORWARD},
+{ WWT_PANEL, 14, 44, 65, 0, 21, 0x2EF, STR_0187_OPTIONS},
+{ WWT_PANEL_2, 14, 66, 87, 0, 21, 0x2D4, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO },
+
+{ WWT_PANEL, 14, 96, 225, 0, 21, 0x0},
+
+{ WWT_PANEL, 14, 233, 362, 0, 21, 0x0},
+{ WWT_CLOSEBOX, 14, 236, 246, 5, 16, STR_0225, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_CLOSEBOX, 14, 347, 357, 5, 16, STR_0224, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_PANEL, 14, 371, 392, 0, 21, 0x2C4, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{ WWT_PANEL, 14, 400, 421, 0, 21, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_PANEL, 14, 422, 443, 0, 21, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_PANEL, 14, 452, 473, 0, 21, 0xFF3, STR_022E_LANDSCAPE_GENERATION},
+{ WWT_PANEL, 14, 474, 495, 0, 21, 0xFED, STR_022F_TOWN_GENERATION},
+{ WWT_PANEL, 14, 496, 517, 0, 21, 0x2E5, STR_0230_INDUSTRY_GENERATION},
+{ WWT_PANEL, 14, 518, 539, 0, 21, 0x2D8, STR_0231_ROAD_CONSTRUCTION},
+{ WWT_PANEL, 14, 540, 561, 0, 21, 0x2E6, STR_0288_PLANT_TREES},
+{ WWT_PANEL, 14, 562, 583, 0, 21, 0xFF2, STR_0289_PLACE_SIGN},
+
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_PANEL, 14, 596, 617, 0, 21, 0x2C9,STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0},
+{ WWT_PANEL, 14, 618, 639, 0, 21, 0x2D3, STR_0186_LAND_BLOCK_INFORMATION},
+{ WWT_LAST},
+};
+
+static ToolbarButtonProc* const _scen_toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarScenSaveOrLoad,
+ ToolbarBtn_NULL,
+ ToolbarBtn_NULL,
+ ToolbarScenDateBackward,
+ ToolbarScenDateForward,
+ ToolbarScenMapTownDir,
+ ToolbarScenZoomIn,
+ ToolbarScenZoomOut,
+ ToolbarScenGenLand,
+ ToolbarScenGenTown,
+ ToolbarScenGenIndustry,
+ ToolbarScenBuildRoad,
+ ToolbarScenPlantTrees,
+ ToolbarScenPlaceSign,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ ToolbarMusicClick,
+ NULL,
+ ToolbarHelpClick,
+};
+
+static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch(e->event) {
+ case WE_PAINT:
+ // Draw brown-red toolbar bg.
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4);
+
+ DrawWindowWidgets(w);
+
+ SET_DPARAM16(0, _date);
+ DrawStringCentered(298, 6, STR_00AF, 0);
+
+ SET_DPARAM16(0, _date);
+ DrawStringCentered(161, 1, STR_0221_TRANSPORT_TYCOON, 0);
+ DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
+
+ break;
+
+ case WE_CLICK: {
+ if (_game_mode == GM_MENU)
+ return;
+ _scen_toolbar_button_procs[e->click.widget](w);
+ } break;
+
+ case WE_KEYPRESS: {
+ switch(e->keypress.keycode) {
+ case WKC_F1: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ToolbarScenGenLand(w); break;
+ case WKC_F5: ToolbarScenGenTown(w); break;
+ case WKC_F6: ToolbarScenGenIndustry(w); break;
+ case WKC_F7: ToolbarScenBuildRoad(w); break;
+ case WKC_F8: ToolbarScenPlantTrees(w); break;
+ case WKC_F9: ToolbarScenPlaceSign(w); break;
+ case WKC_F10: ShowMusicWindow(); break;
+ case WKC_F11: PlaceLandBlockInfo(); break;
+ case WKC_CTRL | 'S': _make_screenshot = 1; break;
+ case WKC_CTRL | 'G': _make_screenshot = 2; break;
+ }
+ break;
+ }
+
+ case WE_PLACE_OBJ: {
+ _place_proc(e->place.tile);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ w->click_state &= ~(1<<25);
+ SetWindowDirty(w);
+ } break;
+
+ case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
+
+ case WE_MOUSELOOP:
+ if (((w->click_state >> 1) & 1) != (uint)!!_fast_forward) {
+ w->click_state ^= (1 << 1);
+ SetWindowDirty(w);
+ }
+ break;
+
+ }
+}
+
+static const WindowDesc _toolb_scen_desc = {
+ 0, 0, 640, 22,
+ WC_MAIN_TOOLBAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _toolb_scen_widgets,
+ ScenEditToolbarWndProc
+};
+
+extern GetNewsStringCallbackProc * const _get_news_string_callback[];
+
+
+static bool DrawScrollingStatusText(NewsItem *ni, int pos)
+{
+ StringID str;
+ byte *s, *d;
+ DrawPixelInfo tmp_dpi, *old_dpi;
+ int x;
+ byte buffer[256];
+
+ if (ni->display_mode == 3) {
+ str = _get_news_string_callback[ni->callback](ni);
+ } else {
+ COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
+ str = ni->string_id;
+ }
+
+ GetString(str_buffr, str);
+ assert(strlen(str_buffr) < sizeof(str_buffr) - 1);
+
+ s = str_buffr;
+ d = buffer;
+
+ for(;;s++) {
+ if (*s == 0) {
+ *d = 0;
+ break;
+ } else if (*s == 0x0D) {
+ d[0] = d[1] = d[2] = d[3] = ' ';
+ d+=4;
+ } else if (*s >= ' ' && (*s < 0x88 || *s >= 0x99)) {
+ *d++ = *s;
+ }
+ }
+
+ if (!FillDrawPixelInfo(&tmp_dpi, NULL, 141, 1, 358, 11))
+ return true;
+
+ old_dpi = _cur_dpi;
+ _cur_dpi = &tmp_dpi;
+
+ x = DoDrawString(buffer, pos, 0, 13);
+ _cur_dpi = old_dpi;
+
+ return x > 0;
+}
+
+void StatusBarWndProc(Window *w, WindowEvent *e)
+{
+ Player *p;
+
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ SET_DPARAM16(0, _date);
+ DrawStringCentered(70, 1, ((_pause||_patches.status_long_date)?STR_00AF:STR_00AE), 0);
+
+ p = _local_player == 0xff ? NULL : DEREF_PLAYER(_local_player);
+
+ if (p) {
+ // Draw player money
+ SET_DPARAM64(0, p->money64);
+ DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
+ }
+
+ // Draw status bar
+ if (_do_autosave) {
+ DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
+ } else if (_pause) {
+ DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
+ } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
+ // Draw the scrolling news text
+ if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
+ WP(w,def_d).data_1 = -1280;
+ } else {
+ if (p) {
+ // This is the default text
+ SET_DPARAM16(0, p->name_1);
+ SET_DPARAM32(1, p->name_2);
+ DrawStringCentered(320, 1, STR_02BA, 0);
+ }
+ }
+ break;
+
+ case WE_CLICK:
+ if (e->click.widget == 1) {
+ ShowLastNewsMessage();
+ } else if (e->click.widget == 2) {
+ if (_local_player != 0xff) ShowPlayerFinances(_local_player);
+ } else {
+ ResetObjectToPlace();
+ }
+ break;
+
+ case WE_TICK: {
+ if (_pause || WP(w,def_d).data_1 <= -1280)
+ return;
+ WP(w,def_d).data_1 -= 2;
+ InvalidateWidget(w, 1);
+ break;
+ }
+ }
+}
+
+static void ScrollMainViewport(int x, int y)
+{
+ if (_game_mode != GM_MENU) {
+ Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
+ assert(w);
+
+ WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
+ WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
+ }
+}
+
+
+static const Widget _main_status_widgets[] = {
+{ WWT_IMGBTN, 14, 0, 139, 0, 11, 0x0, 0},
+{ WWT_PUSHIMGBTN, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
+{ WWT_PUSHIMGBTN, 14, 500, 639, 0, 11, 0x0, 0},
+{ WWT_LAST},
+};
+
+static WindowDesc _main_status_desc = {
+ WDP_CENTER, 0, 640, 12,
+ WC_STATUS_BAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _main_status_widgets,
+ StatusBarWndProc
+};
+
+extern void DebugProc(int i);
+
+static void MainWindowWndProc(Window *w, WindowEvent *e) {
+ int off_x;
+
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowViewport(w);
+ if (_game_mode == GM_MENU) {
+ off_x = ((_screen.width - 400) >> 1) - 70;
+
+ DrawSprite(0x12EA, off_x+0-40, 50); // o
+ DrawSprite(0x12E9, off_x+28-40,50); // p
+ DrawSprite(SPR_OPENTTD_BASE+16, off_x+55-40,50); // e
+ DrawSprite(0x12E7, off_x+84-40,50); // n
+
+ DrawSprite(0x12E4, off_x+90, 50); // t
+ DrawSprite(0x12E5, off_x+119, 50); // r
+ DrawSprite(0x12E6, off_x+148,50); // a
+ DrawSprite(0x12E7, off_x+181,50); // n
+ DrawSprite(0x12E8, off_x+215,50); // s
+ DrawSprite(0x12E9, off_x+246,50); // p
+ DrawSprite(0x12EA, off_x+275,50); // o
+ DrawSprite(0x12E5, off_x+307,50); // r
+ DrawSprite(0x12E4, off_x+337,50); // t
+
+ DrawSprite(0x12E4, off_x+390,50); // t
+ DrawSprite(0x12EB, off_x+417,50); // y
+ DrawSprite(0x12EC, off_x+447,50); // c
+ DrawSprite(0x12EA, off_x+478,50); // o
+ DrawSprite(0x12EA, off_x+509,50); // o
+ DrawSprite(0x12E7, off_x+541,50); // n
+ }
+ break;
+
+ case WE_KEYPRESS:
+ if (_game_mode == GM_MENU)
+ break;
+
+ // this is a hack, but this needs to be called at a constant interval and i found
+ // no other window event that was suited for that purpose.
+ {
+ static const int8 scrollamt[16][2] = {
+ {0,0},
+ {-1,0}, // 1:left
+ {0,-1}, // 2:up
+ {-1,-1}, // 3:left + up
+ {1,0}, // 4:right
+ {0,0}, // 5:left + right
+ {1,-1}, // 6:right + up
+ {0,0}, // 7:impossible
+ {0,1}, // 8:down
+ {-1,1}, // 9:down+left
+ {0,0}, // 10:impossible
+ {0,0}, // 11:impossible
+ {1,1}, // 12:down+right
+ {0,0}, // 13:impossible
+ {0,0}, // 14:impossible
+ {0,0}, // 15:impossible
+ };
+
+ if (_dirkeys) {
+ int factor = _shift_pressed ? 50 : 10;
+ ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
+ }
+ }
+
+ switch(e->keypress.keycode) {
+ case 'C':
+ case 'Z': {
+ Point pt;
+ pt = GetTileBelowCursor();
+ if (pt.x != -1) {
+ ScrollMainWindowTo(pt.x, pt.y);
+ if (e->keypress.keycode == 'Z')
+ MaxZoomIn();
+ }
+ break;
+ }
+
+ case WKC_ESC: ResetObjectToPlace(); break;
+ case WKC_DELETE: DeleteNonVitalWindows(); break;
+ case 'Q' | WKC_CTRL: AskExitGame(); break;
+ case 'Q' | WKC_META: AskExitGame(); break; // this enables command + Q on mac
+ case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+ case '0' | WKC_ALT:
+ case '1' | WKC_ALT:
+ case '2' | WKC_ALT:
+ case '3' | WKC_ALT:
+ case '4' | WKC_ALT:
+#if defined(_DEBUG)
+ DebugProc(e->keypress.keycode - ('0' | WKC_ALT));
+#endif
+ break;
+ case 'A' | WKC_CTRL:
+ disable_computer^=1;
+ ShowInfoF("Disable Computer: %s", disable_computer?"ON":"OFF");
+ break;
+ case 'B' | WKC_CTRL:
+ _local_player^=1;
+ ShowInfoF("Play as computer: %s", _local_player?"ON":"OFF");
+ break;
+
+ // invoke autorail
+ case 'A':
+ ShowBuildRailToolbar(_last_built_railtype, 0);
+ break;
+
+ case 'X':
+ _display_opt ^= DO_TRANS_BUILDINGS;
+ MarkWholeScreenDirty();
+ break;
+
+ default:
+ return;
+ }
+ e->keypress.cont = false;
+ break;
+
+ }
+}
+
+
+void ShowSelectGameWindow();
+
+void SetupColorsAndInitialWindow()
+{
+ int i;
+ byte *b;
+ Window *w;
+ int width,height;
+
+ for(i=0; i!=16; i++) {
+ b = GetSpritePtr(0x307 + i);
+ assert(b);
+ _color_list[i] = *(ColorList*)(b + 0xC6);
+ }
+
+ width = _screen.width;
+ height = _screen.height;
+
+ // XXX: these are not done
+ switch(_game_mode) {
+ case GM_MENU:
+ w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
+ AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
+// w = AllocateWindowDesc(&_toolb_intro_desc);
+// w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ ShowSelectGameWindow();
+ break;
+ case GM_NORMAL:
+ w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
+ AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
+
+ w = AllocateWindowDesc(&_toolb_normal_desc);
+ w->disabled_state = 1 << 17;
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+ _main_status_desc.top = height - 12;
+ w = AllocateWindowDesc(&_main_status_desc);
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+ WP(w,def_d).data_1 = -1280;
+
+ break;
+ case GM_EDITOR:
+ w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
+ AssignWindowViewport(w, 0, 0, width, height, 0, 0);
+
+ w = AllocateWindowDesc(&_toolb_scen_desc);
+ w->disabled_state = 1 << 9;
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ break;
+ default:
+ NOT_REACHED();
+ }
+}
+
+void GameSizeChanged()
+{
+ RelocateAllWindows(_screen.width, _screen.height);
+ ScreenSizeChanged();
+ MarkWholeScreenDirty();
+}