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authorDarkvater <darkvater@openttd.org>2006-10-12 11:42:57 +0000
committerDarkvater <darkvater@openttd.org>2006-10-12 11:42:57 +0000
commit23197f4c69520f01edfe470f52df619886712ab5 (patch)
tree36f9f8314abfadad8df25176c1475acfe3b83c12 /main_gui.c
parentf389bd25ae1aa0e9e04854fb931e150965a86a54 (diff)
downloadopenttd-23197f4c69520f01edfe470f52df619886712ab5.tar.xz
(svn r6748) -Codechange: Use already existing function to count active players.
Diffstat (limited to 'main_gui.c')
-rw-r--r--main_gui.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/main_gui.c b/main_gui.c
index 3254ffeb5..9726239c3 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -531,12 +531,7 @@ static int GetPlayerIndexFromMenu(int index)
static void UpdatePlayerMenuHeight(Window *w)
{
- uint num = 0;
- const Player *p;
-
- FOR_ALL_PLAYERS(p) {
- if (p->is_active) num++;
- }
+ byte num = ActivePlayerCount();
// Increase one to fit in PlayerList in the menu when in network
if (_networking && WP(w,menu_d).main_button == 9) num++;