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authortron <tron@openttd.org>2005-09-27 20:55:42 +0000
committertron <tron@openttd.org>2005-09-27 20:55:42 +0000
commit6249dd46ad3b1b23ae959f57a0def00cf98dd8ee (patch)
tree9531eb35ea928a52105ec058a27e4be704633242 /main_gui.c
parent5f3bb18eb70826d1e35351112b50a5bbce3af799 (diff)
downloadopenttd-6249dd46ad3b1b23ae959f57a0def00cf98dd8ee.tar.xz
(svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability
Diffstat (limited to 'main_gui.c')
-rw-r--r--main_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/main_gui.c b/main_gui.c
index 543b4c7e2..60119965d 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -83,7 +83,7 @@ void HandleOnEditText(WindowEvent *e)
break;
case 3: { /* Give money, you can only give money in excess of loan */
const Player *p = GetPlayer(_current_player);
- int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / GetCurrentCurrencyRate());
+ int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / _currency->rate);
char msg[20];
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0