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author | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
commit | c4e4fa98fde0570e9f45050e286fca17de7113b6 (patch) | |
tree | 1ca4455b3b05bde3c479f06083d15648630668d7 /main_gui.c | |
parent | 745a5b8cc3df16b8734f50eb08a3e017f89d3273 (diff) | |
download | openttd-c4e4fa98fde0570e9f45050e286fca17de7113b6.tar.xz |
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
Diffstat (limited to 'main_gui.c')
-rw-r--r-- | main_gui.c | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/main_gui.c b/main_gui.c index 879618953..bf34a9330 100644 --- a/main_gui.c +++ b/main_gui.c @@ -879,7 +879,6 @@ bool DoZoomInOutWindow(int how, Window *w) vp->virtual_width <<= 1; vp->virtual_height <<= 1; break; - default: return false; } SetWindowDirty(w); @@ -2413,13 +2412,9 @@ void ShowVitalWindows(void) { Window *w; - if (_game_mode != GM_EDITOR) { - w = AllocateWindowDesc(&_toolb_normal_desc); - DisableWindowWidget(w, 18); - } else { - w = AllocateWindowDesc(&_toolb_scen_desc); - DisableWindowWidget(w, 10); - } + w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); + DoZoomInOutWindow(ZOOM_NONE, w); + CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button |