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author | belugas <belugas@openttd.org> | 2006-03-24 18:16:39 +0000 |
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committer | belugas <belugas@openttd.org> | 2006-03-24 18:16:39 +0000 |
commit | ed86c3d818e8f61b2fe5cf7344a6db556ad87a34 (patch) | |
tree | 0b28a6b60c9227ace9353683266a32927594287b /macros.h | |
parent | bdfe20ae739e5cacd5d8ee90b48d6467841293bc (diff) | |
download | openttd-ed86c3d818e8f61b2fe5cf7344a6db556ad87a34.tar.xz |
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
Diffstat (limited to 'macros.h')
-rw-r--r-- | macros.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -67,7 +67,8 @@ static inline int64 BIGMULS(int32 a, int32 b) { #define SETBITS(x,y) ((x) |= (y)) #define CLRBITS(x,y) ((x) &= ~(y)) -#define PLAYER_SPRITE_COLOR(owner) ( (_player_colors[owner] + 0x307) << PALETTE_SPRITE_START) +#define GENERAL_SPRITE_COLOR(color) ( (color + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START) +#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner])) #define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR) extern const byte _ffb_64[128]; |