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author | KUDr <kudr@openttd.org> | 2006-07-11 19:04:50 +0000 |
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committer | KUDr <kudr@openttd.org> | 2006-07-11 19:04:50 +0000 |
commit | b14c5fdf74ccc0b137df57ac50396a0d755b8a39 (patch) | |
tree | d6ae9e8cc880099f859e6f7bf3f60f3468e40ceb /lang | |
parent | f096fd93a53322a22e8f7779444ad01fcd38c9ae (diff) | |
download | openttd-b14c5fdf74ccc0b137df57ac50396a0d755b8a39.tar.xz |
(svn r5483) -Fix: [YAPF] desync - for MP games invalidate YAPF cache on every tick to keep it exactly the same on server and clients (it doesn't fix the real source of the problem, but should solve it). Thanks TrueLight for hunting this bug.
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