diff options
author | dominik <dominik@openttd.org> | 2004-08-22 10:23:37 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-08-22 10:23:37 +0000 |
commit | 0bd907e88df535a11483b5bdcb5763a5fce0cbf5 (patch) | |
tree | ba05804e536e0dfe9e8f04ff59eca4cecbea04e5 /lang | |
parent | b2340212c393d2488b8554dccafb9ab56e00dee5 (diff) | |
download | openttd-0bd907e88df535a11483b5bdcb5763a5fce0cbf5.tar.xz |
(svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
Diffstat (limited to 'lang')
-rw-r--r-- | lang/english.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/lang/english.txt b/lang/english.txt index a79d6b8fd..bd3c5c018 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1213,6 +1213,9 @@ STR_NETWORK_NEW_COMPANY :{BLACK}New company STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company STR_NETWORK_READY :{BLACK}Ready +STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game +STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request ############ end network gui strings |