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authordominik <dominik@openttd.org>2005-01-20 22:19:34 +0000
committerdominik <dominik@openttd.org>2005-01-20 22:19:34 +0000
commit274b4f01ee7c89b00d34bdf3d26d3ca09db5aedc (patch)
treef84eb7628139785edf140c2c572701cefa01d8c7 /lang
parent57ffaeeeafe5e3cc88c8508108be593111ed5a20 (diff)
downloadopenttd-274b4f01ee7c89b00d34bdf3d26d3ca09db5aedc.tar.xz
(svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
Diffstat (limited to 'lang')
-rw-r--r--lang/english.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 04271e675..9d9f8916b 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1140,6 +1140,8 @@ STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_BUILD_LOCKS_TIP :{BLACK}Build locks
STR_LANDINFO_LOCK :Lock
+STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use!
+
STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUMU16}x{NUMU16} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...