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authorDarkvater <darkvater@openttd.org>2005-06-01 23:08:33 +0000
committerDarkvater <darkvater@openttd.org>2005-06-01 23:08:33 +0000
commita51cfd58b8b61cbe2aba3b7c2c56f903ac39594b (patch)
treec3ceb927825435dc686caebd0cf953aefc9b7aa7 /lang
parentf7dcd2e834c28e7b4e4ba6e7833cf79c3b97b335 (diff)
downloadopenttd-a51cfd58b8b61cbe2aba3b7c2c56f903ac39594b.tar.xz
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D
Diffstat (limited to 'lang')
-rw-r--r--lang/english.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/lang/english.txt b/lang/english.txt
index d72d5a0de..487b5891e 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Air s
STR_032D_4_SHIP_SERVICE :{BLACK}4: Ship service
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Railway service (advanced)
STR_032F_AUTOSAVE :{RED}AUTOSAVE
+STR_SAVING_GAME :{RED}* * SAVING GAME * *
+STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
STR_0335_6 :{BLACK}6