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authormiham <miham@openttd.org>2005-06-04 07:36:28 +0000
committermiham <miham@openttd.org>2005-06-04 07:36:28 +0000
commit6b3d3a0f8a89c3d9b2afef555277b9009fdb544e (patch)
tree671634bc7969c379eb01d5c8b993a6729314eb56 /lang/polish.txt
parent1273f21ff58b0746584b02c0608962ef5b677a7c (diff)
downloadopenttd-6b3d3a0f8a89c3d9b2afef555277b9009fdb544e.tar.xz
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
Diffstat (limited to 'lang/polish.txt')
-rw-r--r--lang/polish.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/lang/polish.txt b/lang/polish.txt
index 44a4d03a9..93cedf0dc 100644
--- a/lang/polish.txt
+++ b/lang/polish.txt
@@ -703,8 +703,8 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadz d
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiesc kamieniste tereny
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiesc Latarnie morska
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiesc Antene
-STR_028F_DEFINE_DESERT_AREA :{BLACK}Zdefiniuj teren pustyni
-STR_CREATE_LAKE :{BLACK}Okreslajac obszar wody, zalane zostana okolice jesli sa na poziomie morza
+STR_028F_DEFINE_DESERT_AREA :{BLACK}Definuj obszar pustyni.{}Wcinij i trzymaj CTRL by usunac
+STR_CREATE_LAKE :{BLACK}Definuj akwen wodny.{}Okolice beda zalane jesli sa na poziomie morza
STR_0290_DELETE :{BLACK}Skasuj
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto calkowicie
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
@@ -857,6 +857,8 @@ STR_032C_3_AIR_SERVICE :{BLACK}3: Serwi
STR_032D_4_SHIP_SERVICE :{BLACK}4: Serwis statkow
STR_032E_5_RAILROAD_SERVICE_ADVANCED :{BLACK}5: Serwis pociagow (zaawansowany)
STR_032F_AUTOSAVE :{RED}AUTOZAPIS
+STR_SAVING_GAME :{RED}* * ZAPISYWANIE GRY * *
+STR_SAVE_STILL_IN_PROGRESS :{WHITE}Zapisywanie trwa,{}prosze zaczekac do zakonczenia!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Wybierz program 'Ezy Street'
STR_0335_6 :{BLACK}6