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author | ludde <ludde@openttd.org> | 2005-07-15 18:30:13 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-15 18:30:13 +0000 |
commit | 3486e7e9d5d24e2e0595b7a8d517581b926b85cd (patch) | |
tree | 77cbbb71361c4ceb1306dc06c65b6364221d6c2f /lang/english.txt | |
parent | 157addf5e9d85e513355edb97d513443ba9c131f (diff) | |
download | openttd-3486e7e9d5d24e2e0595b7a8d517581b926b85cd.tar.xz |
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
Diffstat (limited to 'lang/english.txt')
-rw-r--r-- | lang/english.txt | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/lang/english.txt b/lang/english.txt index 585a35e6f..4d7b03bf3 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1197,9 +1197,9 @@ STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Tof STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine STR_INDUSTRYDIR_CAPTION :{WHITE}Industries -STR_INDUSTRYDIR_ITEM :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING1}){YELLOW} ({COMMA}% transported) -STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING1}/{STRING1}){YELLOW} ({COMMA}%/{COMMA}% transported) -STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{TOWN} {STRING} +STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({STRING1}){YELLOW} ({COMMA}% transported) +STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({STRING1}/{STRING1}){YELLOW} ({COMMA}%/{COMMA}% transported) +STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry @@ -1510,10 +1510,11 @@ STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level ##id 0x2000 STR_2000_TOWNS :{WHITE}Towns -STR_TOWN_LABEL_POP :{WHITE}{STRING1} ({COMMA}) -STR_2001 :{WHITE}{STRING1} +STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) +STR_TOWN_LABEL :{WHITE}{TOWN} +STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} +STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} STR_2002 :{TINYFONT}{BLACK}{STRING1} -STR_2003 :{TINYFONT}{WHITE}{STRING1} STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first STR_2005 :{WHITE}{TOWN} STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} @@ -1551,7 +1552,6 @@ STR_2025_SUBSIDIES :{WHITE}Subsidie STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking:- STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2} STR_2028_BY :{YELLOW} (by {DATE_SHORT}) -STR_2029 :{TOWN} {STRING} STR_202A_NONE :{ORANGE}None STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised:- STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY} @@ -1605,6 +1605,11 @@ STR_205A_TEPEES :Tepees STR_205B_TEAPOT_HOUSE :Teapot-House STR_205C_PIGGY_BANK :Piggy-Bank +STR_INDUSTRY :{INDUSTRY} +STR_TOWN :{TOWN} +STR_INDUSTRY_FORMAT :{TOWN} {STRING} +STR_STATION :{STATION} + ##id 0x2800 STR_LANDSCAPING :Landscaping STR_2800_PLANT_TREES :Plant trees @@ -1742,7 +1747,7 @@ STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random ##id 0x4800 STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way -STR_4801 :{WHITE}{TOWN} {STRING} +STR_4801 :{WHITE}{INDUSTRY} STR_4802_COAL_MINE :Coal Mine STR_4803_POWER_STATION :Power Station STR_4804_SAWMILL :Sawmill @@ -1795,18 +1800,18 @@ STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY} STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line -STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{TOWN} {STRING} announces imminent closure! -STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {TOWN} {STRING} to announce imminent closure! -STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {TOWN} {STRING} to announce imminent closure! -STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{TOWN} {STRING} increases production! -STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {TOWN} {STRING}!{}Production is expected to double! -STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {TOWN} {STRING}!{}Production is expected to double! -STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {TOWN} {STRING} are expected to double production! -STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{TOWN} {STRING} production down by 50% -STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {TOWN} {STRING}!{}Production down by 50% +STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} announces imminent closure! +STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {INDUSTRY} to announce imminent closure! +STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {INDUSTRY} to announce imminent closure! +STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production! +STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! +STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! +STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! +STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% +STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map -STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} increases {COMMA}%! -STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} decreases {COMMA}%! +STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%! +STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%! ##id 0x5000 STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel |