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authorludde <ludde@openttd.org>2005-07-15 18:30:13 +0000
committerludde <ludde@openttd.org>2005-07-15 18:30:13 +0000
commitdc3ca73bd5f514c8eb8c05a0e05d149586dd5c6b (patch)
tree77cbbb71361c4ceb1306dc06c65b6364221d6c2f /lang/english.txt
parent843670cfdfed91a4f3b64c7e37781ab5a5cb5f6f (diff)
downloadopenttd-dc3ca73bd5f514c8eb8c05a0e05d149586dd5c6b.tar.xz
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT. Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
Diffstat (limited to 'lang/english.txt')
-rw-r--r--lang/english.txt43
1 files changed, 24 insertions, 19 deletions
diff --git a/lang/english.txt b/lang/english.txt
index 585a35e6f..4d7b03bf3 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1197,9 +1197,9 @@ STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Tof
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine
STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
-STR_INDUSTRYDIR_ITEM :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING1}){YELLOW} ({COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING1}/{STRING1}){YELLOW} ({COMMA}%/{COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{TOWN} {STRING}
+STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({STRING1}){YELLOW} ({COMMA}% transported)
+STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({STRING1}/{STRING1}){YELLOW} ({COMMA}%/{COMMA}% transported)
+STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
@@ -1510,10 +1510,11 @@ STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level
##id 0x2000
STR_2000_TOWNS :{WHITE}Towns
-STR_TOWN_LABEL_POP :{WHITE}{STRING1} ({COMMA})
-STR_2001 :{WHITE}{STRING1}
+STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
+STR_TOWN_LABEL :{WHITE}{TOWN}
+STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
+STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING1}
-STR_2003 :{TINYFONT}{WHITE}{STRING1}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
@@ -1551,7 +1552,6 @@ STR_2025_SUBSIDIES :{WHITE}Subsidie
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking:-
STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}
STR_2028_BY :{YELLOW} (by {DATE_SHORT})
-STR_2029 :{TOWN} {STRING}
STR_202A_NONE :{ORANGE}None
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised:-
STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}
@@ -1605,6 +1605,11 @@ STR_205A_TEPEES :Tepees
STR_205B_TEAPOT_HOUSE :Teapot-House
STR_205C_PIGGY_BANK :Piggy-Bank
+STR_INDUSTRY :{INDUSTRY}
+STR_TOWN :{TOWN}
+STR_INDUSTRY_FORMAT :{TOWN} {STRING}
+STR_STATION :{STATION}
+
##id 0x2800
STR_LANDSCAPING :Landscaping
STR_2800_PLANT_TREES :Plant trees
@@ -1742,7 +1747,7 @@ STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
-STR_4801 :{WHITE}{TOWN} {STRING}
+STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Coal Mine
STR_4803_POWER_STATION :Power Station
STR_4804_SAWMILL :Sawmill
@@ -1795,18 +1800,18 @@ STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT
STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
-STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{TOWN} {STRING} announces imminent closure!
-STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {TOWN} {STRING} to announce imminent closure!
-STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {TOWN} {STRING} to announce imminent closure!
-STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{TOWN} {STRING} increases production!
-STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {TOWN} {STRING}!{}Production is expected to double!
-STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {TOWN} {STRING}!{}Production is expected to double!
-STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {TOWN} {STRING} are expected to double production!
-STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{TOWN} {STRING} production down by 50%
-STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {TOWN} {STRING}!{}Production down by 50%
+STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} announces imminent closure!
+STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {INDUSTRY} to announce imminent closure!
+STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {INDUSTRY} to announce imminent closure!
+STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production!
+STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
+STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
+STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
+STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
+STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
-STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} increases {COMMA}%!
-STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} decreases {COMMA}%!
+STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
+STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel