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author | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
commit | 3e62457107457c8295076370425e9a1df44fa58c (patch) | |
tree | f6981bd89e076320ae37ab99f9dbf0619bca554c /landscape.c | |
parent | 1a046ff4c6f0295328ccc0cd6a4cd7a491f7ddbf (diff) | |
download | openttd-3e62457107457c8295076370425e9a1df44fa58c.tar.xz |
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'landscape.c')
-rw-r--r-- | landscape.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/landscape.c b/landscape.c index 31f134e93..bd708aea4 100644 --- a/landscape.c +++ b/landscape.c @@ -422,7 +422,7 @@ void RunTileLoop(void) _cur_tileloop_tile = tile; } -void InitializeLandscape() +void InitializeLandscape(void) { uint map_size; uint i; |