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authorludde <ludde@openttd.org>2005-07-14 09:43:59 +0000
committerludde <ludde@openttd.org>2005-07-14 09:43:59 +0000
commit3e62457107457c8295076370425e9a1df44fa58c (patch)
treef6981bd89e076320ae37ab99f9dbf0619bca554c /landscape.c
parent1a046ff4c6f0295328ccc0cd6a4cd7a491f7ddbf (diff)
downloadopenttd-3e62457107457c8295076370425e9a1df44fa58c.tar.xz
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'landscape.c')
-rw-r--r--landscape.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/landscape.c b/landscape.c
index 31f134e93..bd708aea4 100644
--- a/landscape.c
+++ b/landscape.c
@@ -422,7 +422,7 @@ void RunTileLoop(void)
_cur_tileloop_tile = tile;
}
-void InitializeLandscape()
+void InitializeLandscape(void)
{
uint map_size;
uint i;