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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /landscape.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'landscape.c')
-rw-r--r--landscape.c727
1 files changed, 727 insertions, 0 deletions
diff --git a/landscape.c b/landscape.c
new file mode 100644
index 000000000..7f953d96d
--- /dev/null
+++ b/landscape.c
@@ -0,0 +1,727 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include <stdarg.h>
+#include "gfx.h"
+#include "viewport.h"
+#include "command.h"
+#include "vehicle.h"
+
+byte _map_type_and_height[TILES_X * TILES_Y];
+byte _map5[TILES_X * TILES_Y];
+byte _map3_lo[TILES_X * TILES_Y];
+byte _map3_hi[TILES_X * TILES_Y];
+byte _map_owner[TILES_X * TILES_Y];
+byte _map2[TILES_X * TILES_Y];
+byte _map_extra_bits[TILES_X * TILES_Y/4];
+
+extern const TileTypeProcs
+ _tile_type_clear_procs,
+ _tile_type_rail_procs,
+ _tile_type_road_procs,
+ _tile_type_town_procs,
+ _tile_type_trees_procs,
+ _tile_type_station_procs,
+ _tile_type_water_procs,
+ _tile_type_dummy_procs,
+ _tile_type_industry_procs,
+ _tile_type_tunnelbridge_procs,
+ _tile_type_unmovable_procs;
+
+const TileTypeProcs * const _tile_type_procs[16] = {
+ &_tile_type_clear_procs,
+ &_tile_type_rail_procs,
+ &_tile_type_road_procs,
+ &_tile_type_town_procs,
+ &_tile_type_trees_procs,
+ &_tile_type_station_procs,
+ &_tile_type_water_procs,
+ &_tile_type_dummy_procs,
+ &_tile_type_industry_procs,
+ &_tile_type_tunnelbridge_procs,
+ &_tile_type_unmovable_procs,
+};
+
+/* landscape slope => sprite */
+const byte _tileh_to_sprite[32] = {
+ 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0,
+ 0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0,
+};
+
+uint GetTileSlope(uint tile, int *h)
+{
+ uint a,b,c,d,min;
+ int r;
+
+ if (GET_TILE_X(tile) == TILE_X_MAX || GET_TILE_Y(tile) == TILE_Y_MAX) {
+ if (h)
+ *h = 0;
+ return 0;
+ }
+
+ assert(tile < TILES_X * TILES_Y && GET_TILE_X(tile) != TILE_X_MAX && GET_TILE_Y(tile) != TILE_Y_MAX);
+
+ min = a = _map_type_and_height[tile] & 0xF;
+ b = _map_type_and_height[tile+TILE_XY(1,0)] & 0xF;
+ if (min >= b) min = b;
+ c = _map_type_and_height[tile+TILE_XY(0,1)] & 0xF;
+ if (min >= c) min = c;
+ d = _map_type_and_height[tile+TILE_XY(1,1)] & 0xF;
+ if (min >= d) min = d;
+
+ r = 0;
+ if ((a-=min)!=0) { r += (--a << 4) + 8; }
+ if ((c-=min)!=0) { r += (--c << 4) + 4; }
+ if ((d-=min)!=0) { r += (--d << 4) + 2; }
+ if ((b-=min)!=0) { r += (--b << 4) + 1; }
+
+ if (h != 0)
+ *h = min * 8;
+
+ return r;
+}
+
+int GetTileZ(uint tile)
+{
+ int h;
+ GetTileSlope(tile, &h);
+ return h;
+}
+
+void FindLandscapeHeightByTile(TileInfo *ti, uint tile)
+{
+ if (GET_TILE_X(tile) == TILE_X_MAX ||
+ GET_TILE_Y(tile) == TILE_Y_MAX) {
+ ti->tileh = 0;
+ ti->type = MP_STRANGE;
+ ti->tile = 0;
+ ti->map5 = 0;
+ ti->z = 0;
+ return;
+ }
+
+ ti->tile = tile;
+ ti->map5 = _map5[tile];
+ ti->type = GET_TILETYPE(tile);
+ ti->tileh = GetTileSlope(tile, &ti->z);
+// ti->z = min * 8;
+}
+
+/* find the landscape height for the coordinates x y */
+void FindLandscapeHeight(TileInfo *ti, uint x, uint y)
+{
+ int tile;
+
+ ti->x = x;
+ ti->y = y;
+
+ if (x >= TILE_X_MAX*16-1 || y >= TILE_Y_MAX*16-1) {
+ ti->tileh = 0;
+ ti->type = MP_STRANGE;
+ ti->tile = 0;
+ ti->map5 = 0;
+ ti->z = 0;
+ return;
+ }
+
+ tile = TILE_FROM_XY(x,y);
+ FindLandscapeHeightByTile(ti, tile);
+}
+
+uint GetPartialZ(int x, int y, int corners)
+{
+ int z = 0;
+
+ switch(corners) {
+ case 1:
+ if (x - y >= 0)
+ z = (x - y) >> 1;
+ break;
+
+ case 2:
+ y^=0xF;
+ if ( (x - y) >= 0)
+ z = (x - y) >> 1;
+ break;
+
+ case 3:
+ z = (x>>1) + 1;
+ break;
+
+ case 4:
+ if (y - x >= 0)
+ z = (y - x) >> 1;
+ break;
+
+ case 5:
+ case 10:
+ case 15:
+ z = 4;
+ break;
+
+ case 6:
+ z = (y>>1) + 1;
+ break;
+
+ case 7:
+ z = 8;
+ y^=0xF;
+ if (x - y < 0)
+ z += (x - y) >> 1;
+ break;
+
+ case 8:
+ y ^= 0xF;
+ if (y - x >= 0)
+ z = (y - x) >> 1;
+ break;
+
+ case 9:
+ z = (y^0xF)>>1;
+ break;
+
+ case 11:
+ z = 8;
+ if (x - y < 0)
+ z += (x - y) >> 1;
+ break;
+
+ case 12:
+ z = (x^0xF)>>1;
+ break;
+
+ case 13:
+ z = 8;
+ y ^= 0xF;
+ if (y - x < 0)
+ z += (y - x) >> 1;
+ break;
+
+ case 14:
+ z = 8;
+ if (y - x < 0)
+ z += (y - x) >> 1;
+ break;
+
+ case 23:
+ z = 1 + ((x+y)>>1);
+ break;
+
+ case 27:
+ z = 1 + ((x+(y^0xF))>>1);
+ break;
+
+ case 29:
+ z = 1 + (((x^0xF)+(y^0xF))>>1);
+ break;
+
+ case 30:
+ z = 1 + (((x^0xF)+(y^0xF))>>1);
+ break;
+ }
+
+ return z;
+}
+
+uint GetSlopeZ(int x, int y)
+{
+ TileInfo ti;
+// int z;
+
+ FindLandscapeHeight(&ti, x, y);
+
+/*
+ z = ti.z;
+ x &= 0xF;
+ y &= 0xF;
+
+
+ assert(z < 256);
+*/
+
+ return _tile_type_procs[ti.type]->get_slope_z_proc(&ti);
+}
+
+void DrawFoundation(TileInfo *ti, uint f)
+{
+ if (f < 15) {
+ // leveled foundation
+ AddSortableSpriteToDraw(f + 0x3DE - 1, ti->x, ti->y, 16, 16, 7, ti->z);
+ ti->z += 8;
+ ti->tileh = 0;
+ OffsetGroundSprite(31, 1);
+ } else {
+ // inclined foundation
+
+ AddSortableSpriteToDraw(
+ HASBIT( (1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? (SPR_OPENTTD_BASE+17) + (f - 15) : ti->tileh + 0x3DE - 1,
+ ti->x, ti->y, 1, 1, 1, ti->z
+ );
+
+ ti->tileh = _inclined_tileh[f - 15];
+ OffsetGroundSprite(31, 9);
+ }
+}
+
+void DoClearSquare(uint tile)
+{
+ ModifyTile(tile,
+ MP_SETTYPE(MP_CLEAR) |
+ MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
+ OWNER_NONE, /* map_owner */
+ _generating_world ? 3 : 0 /* map5 */
+ );
+}
+
+uint32 GetTileTrackStatus(uint tile, int mode)
+{
+ return _tile_type_procs[GET_TILETYPE(tile)]->get_tile_track_status_proc(tile, mode);
+}
+
+void ChangeTileOwner(uint tile, byte old_player, byte new_player)
+{
+ _tile_type_procs[GET_TILETYPE(tile)]->change_tile_owner_proc(tile, old_player, new_player);
+}
+
+void GetAcceptedCargo(uint tile, AcceptedCargo *ac)
+{
+ memset(ac, 0, sizeof(AcceptedCargo));
+ _tile_type_procs[GET_TILETYPE(tile)]->get_accepted_cargo_proc(tile, ac);
+}
+
+void AnimateTile(uint tile)
+{
+ _tile_type_procs[GET_TILETYPE(tile)]->animate_tile_proc(tile);
+}
+
+void ClickTile(uint tile)
+{
+ _tile_type_procs[GET_TILETYPE(tile)]->click_tile_proc(tile);
+}
+
+void DrawTile(TileInfo *ti)
+{
+ _tile_type_procs[ti->type]->draw_tile_proc(ti);
+}
+
+void GetTileDesc(uint tile, TileDesc *td)
+{
+ _tile_type_procs[GET_TILETYPE(tile)]->get_tile_desc_proc(tile, td);
+}
+
+/* Clear a piece of landscape
+ * p1 = 0,
+ * p2 = 0
+ */
+
+int32 CmdLandscapeClear(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile;
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ tile = TILE_FROM_XY(x,y);
+ return _tile_type_procs[GET_TILETYPE(tile)]->clear_tile_proc(tile, flags);
+}
+
+// p1 = end tile
+int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 cost,ret, money;
+ int sx,sy;
+ int x,y;
+ bool success = false;
+
+ // make sure sx,sy are smaller than ex,ey
+ sx = GET_TILE_X(p1)*16;
+ sy = GET_TILE_Y(p1)*16;
+ if (ex < sx) intswap(ex, sx);
+ if (ey < sy) intswap(ey, sy);
+
+ money = GetAvailableMoneyForCommand();
+ cost = 0;
+
+ for(x=sx; x<=ex; x+=16) {
+ for(y=sy; y<=ey; y+=16) {
+ ret = DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags &~DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ if (ret == CMD_ERROR) continue;
+ cost += ret;
+ success = true;
+
+ if (flags & DC_EXEC) {
+ if ( ret>0 && (money -= ret) < 0) {
+ _additional_cash_required = ret;
+ return cost - ret;
+ }
+ DoCommandByTile(TILE_FROM_XY(x,y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+
+ // draw explosion animation...
+ if ((x==sx || x==ex) && (y==sy || y==ey)) {
+ // big explosion in each corner, or small explosion for single tiles
+ CreateEffectVehicleAbove(x + 8,y + 8, 2, sy==ey && sx==ex ? EV_DEMOLISH : EV_CRASHED_SMOKE);
+ }
+ }
+ }
+ }
+
+ if (!success)
+ cost = CMD_ERROR;
+ return cost;
+}
+
+
+/* utility function used to modify a tile */
+void CDECL ModifyTile(uint tile, uint flags, ...)
+{
+ va_list va;
+ int i;
+
+ va_start(va, flags);
+
+ if ((i = (flags >> 8) & 0xF) != 0) {
+ _map_type_and_height[tile] = (_map_type_and_height[tile]&~0xF0)|((i-1) << 4);
+ }
+
+ if (flags & (MP_MAP2_CLEAR | MP_MAP2)) {
+ int x = 0;
+ if (flags & MP_MAP2) x = va_arg(va, int);
+ _map2[tile] = x;
+ }
+
+ if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) {
+ int x = 0;
+ if (flags & MP_MAP3LO) x = va_arg(va, int);
+ _map3_lo[tile] = x;
+ }
+
+ if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) {
+ int x = 0;
+ if (flags & MP_MAP3HI) x = va_arg(va, int);
+ _map3_hi[tile] = x;
+ }
+
+ if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) {
+ byte x = _current_player;
+ if (flags & MP_MAPOWNER) x = va_arg(va, int);
+ _map_owner[tile] = x;
+ }
+
+ if (flags & MP_MAP5) {
+ _map5[tile] = va_arg(va, int);
+ }
+
+ va_end(va);
+
+ if (!(flags & MP_NODIRTY))
+ MarkTileDirtyByTile(tile);
+}
+
+void SetMapExtraBits(uint tile, byte bits)
+{
+ _map_extra_bits[tile >> 2] &= ~(3 << ((tile&3)*2));
+ _map_extra_bits[tile >> 2] |= (bits&3) << ((tile&3)*2);
+}
+
+uint GetMapExtraBits(uint tile)
+{
+ return (_map_extra_bits[tile >> 2] >> (tile&3)*2)&3;
+}
+
+#define TILELOOP_BITS 4
+#define TILELOOP_SIZE (1 << TILELOOP_BITS)
+#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << TILE_X_BITS))
+#define TILELOOP_CHKMASK (((1 << (TILE_X_BITS - TILELOOP_BITS))-1) << TILELOOP_BITS)
+
+void RunTileLoop()
+{
+ uint tile;
+ uint count;
+
+ tile = _cur_tileloop_tile;
+
+ assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
+ count = (TILES_X/TILELOOP_SIZE) * (TILES_Y/TILELOOP_SIZE);
+ do {
+ _tile_type_procs[GET_TILETYPE(tile)]->tile_loop_proc(tile);
+
+ if ( GET_TILE_X(tile) < TILES_X - TILELOOP_SIZE) {
+ tile += TILELOOP_SIZE; /* no overflow */
+ } else {
+ tile = TILE_MASK(tile - TILELOOP_SIZE * (TILES_X/TILELOOP_SIZE-1) + TILE_XY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */
+ }
+ } while (--count);
+ assert( (tile & ~TILELOOP_ASSERTMASK) == 0);
+
+ tile += 9;
+ if (tile & TILELOOP_CHKMASK)
+ tile = (tile + TILES_X) & TILELOOP_ASSERTMASK;
+ _cur_tileloop_tile = tile;
+}
+
+void InitializeLandscape()
+{
+ int i;
+
+ memset(_map_owner, OWNER_NONE, sizeof(_map_owner));
+ memset(_map2, 0, sizeof(_map2));
+ memset(_map3_lo, 0, sizeof(_map3_lo));
+ memset(_map3_hi, 0, sizeof(_map3_hi));
+ memset(_map_extra_bits, 0, sizeof(_map_extra_bits));
+ memset(_map_type_and_height, MP_WATER << 4, sizeof(_map_type_and_height));
+
+ for(i=0; i!=TILES_Y-1; i++)
+ memset(_map_type_and_height + i*TILES_X, 0, TILES_X-1);
+
+ memset(_map5, 3, sizeof(_map5));
+}
+
+void ConvertGroundTilesIntoWaterTiles()
+{
+ uint tile = 0;
+ int h;
+
+ while(true) {
+ if (IS_TILETYPE(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
+ _map_type_and_height[tile] = MP_WATER << 4;
+ _map5[tile] = 0;
+ _map_owner[tile] = OWNER_WATER;
+ }
+ tile++;
+ if (GET_TILE_X(tile) == TILE_X_MAX) {
+ tile += TILE_XY(-TILE_X_MAX, 1);
+ if (GET_TILE_Y(tile) == TILE_Y_MAX)
+ break;
+ }
+ }
+}
+
+static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
+static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
+
+static void GenerateTerrain(int type, int flag)
+{
+ uint32 r;
+ int x,y;
+ int w,h;
+ byte *p,*tile;
+ byte direction;
+
+ r = Random();
+ p = GetSpritePtr((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
+
+ x = r & TILE_X_MAX;
+ y = (r >> TILE_X_BITS) & TILE_Y_MAX;
+
+
+ if (x < 2 || y < 2)
+ return;
+
+ direction = (byte)(r >> 22) & 3;
+ w = p[2];
+ h = p[1];
+ if (direction & 1) { w = p[1]; h = p[2]; }
+ p += 8;
+
+ if (flag & 4) {
+ if (!(flag & 2)) {
+ if (!(flag & 1)) {
+ if (x + y > 190)
+ return;
+ } else {
+ if (y < 30 + x)
+ return;
+ }
+ } else {
+ if (!(flag & 1)) {
+ if (x + y < 256)
+ return;
+ } else {
+ if (x < 30 + y)
+ return;
+ }
+ }
+ }
+
+ if (x + w >= TILE_X_MAX-1)
+ return;
+
+ if (y + h >= TILE_Y_MAX-1)
+ return;
+
+ tile = &_map_type_and_height[TILE_XY(x,y)];
+
+ if (direction == 0) {
+ do {
+ int w_cur = w;
+ byte *tile_cur = tile;
+ do {
+ if (*p >= *tile_cur) *tile_cur = *p;
+ p++;
+ tile_cur++;
+ } while (--w_cur != 0);
+ tile += TILE_XY(0,1);
+ } while (--h != 0);
+ } else if (direction == 1) {
+ do {
+ int h_cur = h;
+ byte *tile_cur = tile;
+ do {
+ if (*p >= *tile_cur) *tile_cur = *p;
+ p++;
+ tile_cur+=TILE_XY(0,1);
+ } while (--h_cur != 0);
+ tile++;
+ } while (--w != 0);
+ } else if (direction == 2) {
+ tile += w - 1;
+ do {
+ int w_cur = w;
+ byte *tile_cur = tile;
+ do {
+ if (*p >= *tile_cur) *tile_cur = *p;
+ p++;
+ tile_cur--;
+ } while (--w_cur != 0);
+ tile += TILE_XY(0,1);
+ } while (--h != 0);
+ } else {
+ tile += (h - 1) * TILE_XY(0,1);
+ do {
+ int h_cur = h;
+ byte *tile_cur = tile;
+ do {
+ if (*p >= *tile_cur) *tile_cur = *p;
+ p++;
+ tile_cur-=TILE_XY(0,1);
+ } while (--h_cur != 0);
+ tile++;
+ } while (--w != 0);
+ }
+}
+
+
+#include "table/genland.h"
+
+static void CreateDesertOrRainForest()
+{
+ uint tile;
+ const TileIndexDiff *data;
+ byte mt;
+ int i;
+
+ tile = 0;
+ do {
+ data = _make_desert_or_rainforest_data;
+ do {
+ if ((i = *data++) == MDORD_LAST) {
+ SetMapExtraBits(tile, 1);
+ break;
+ }
+ mt = _map_type_and_height[tile + i];
+ } while ((mt & 0xC) == 0 && (mt >> 4) != MP_WATER);
+ } while (++tile != TILES_X*TILES_Y);
+
+ for(i=0; i!=256; i++)
+ RunTileLoop();
+
+ tile = 0;
+ do {
+ data = _make_desert_or_rainforest_data;
+ do {
+ if ((i = *data++) == MDORD_LAST) {
+ SetMapExtraBits(tile, 2);
+ break;
+ }
+ } while ( !IS_TILETYPE(tile+i, MP_CLEAR) || (_map5[tile + i]&0x1C) != 0x14);
+ } while (++tile != TILES_X*TILES_Y);
+}
+
+void GenerateLandscape()
+{
+ int i,flag;
+ uint32 r;
+
+ if (_opt.landscape == LT_HILLY) {
+ i = ((Random() & 0x7F) + 950) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(2, 0);
+ } while (--i);
+
+ r = Random();
+ flag = (r & 3) | 4;
+ i = (((r >> 16) & 0x7F) + 450) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(4, flag);
+ } while (--i);
+ } else if (_opt.landscape == LT_DESERT) {
+ i = ((Random()&0x7F) + 170) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(0, 0);
+ } while (--i);
+
+ r = Random();
+ flag = (r & 3) | 4;
+ i = (((r >> 16) & 0xFF) + 1700) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(0, flag);
+ } while (--i);
+
+ flag ^= 2;
+
+ i = ((Random() & 0x7F) + 410) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(3, flag);
+ } while (--i);
+ } else {
+ i = ((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes)*256 + 100) * LANDSCAPE_SIZE_FACTOR;
+ do {
+ GenerateTerrain(_opt.diff.terrain_type, 0);
+ } while (--i);
+ }
+
+ ConvertGroundTilesIntoWaterTiles();
+
+ if (_opt.landscape == LT_DESERT)
+ CreateDesertOrRainForest();
+}
+
+void OnTick_Town();
+void OnTick_Trees();
+void OnTick_Station();
+void OnTick_Industry();
+
+void OnTick_Players();
+void OnTick_Train();
+
+void CallLandscapeTick()
+{
+ OnTick_Town();
+ OnTick_Trees();
+ OnTick_Station();
+ OnTick_Industry();
+
+ OnTick_Players();
+ OnTick_Train();
+}
+
+TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
+{
+ int rn = rng;
+ uint32 r = Random();
+
+ return TILE_XY(
+ GET_TILE_X(a) + ((byte)r * rn * 2 >> 8) - rn,
+ GET_TILE_Y(a) + ((byte)(r>>8) * rn * 2 >> 8) - rn
+ );
+}
+
+uint TileAddWrap(TileIndex tile, int add)
+{
+ uint t = tile + add;
+ if (t < TILES_X * TILE_Y_MAX && GET_TILE_X(t) != TILE_X_MAX)
+ return t;
+ return TILE_WRAPPED;
+}
+
+bool IsValidTile(uint tile)
+{
+ return (tile < TILES_X * TILE_Y_MAX && GET_TILE_X(tile) != TILE_X_MAX);
+}