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authortron <tron@openttd.org>2006-02-24 19:52:26 +0000
committertron <tron@openttd.org>2006-02-24 19:52:26 +0000
commitf369dcef51e0cac4eacc4dcf9ec645ebfe5c5fd3 (patch)
tree1c0268c55dfc95a3896ccb746f4e79881af91695 /landscape.c
parentaf5a1d49c0b7b06496bfbd4d50514934ed362b3a (diff)
downloadopenttd-f369dcef51e0cac4eacc4dcf9ec645ebfe5c5fd3.tar.xz
(svn r3664) Add a function to turn a tile into a void tile
Diffstat (limited to 'landscape.c')
-rw-r--r--landscape.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/landscape.c b/landscape.c
index af0b8cb9b..b96c98491 100644
--- a/landscape.c
+++ b/landscape.c
@@ -14,6 +14,7 @@
#include "command.h"
#include "vehicle.h"
#include "variables.h"
+#include "void.h"
extern const TileTypeProcs
_tile_type_clear_procs,
@@ -447,10 +448,8 @@ void InitializeLandscape(void)
}
// create void tiles at the border
- for (i = 0; i < MapMaxY(); ++i)
- SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
- for (i = 0; i < MapSizeX(); ++i)
- SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
+ for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
+ for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
}
void ConvertGroundTilesIntoWaterTiles(void)