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author | celestar <celestar@openttd.org> | 2006-12-27 12:38:02 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-12-27 12:38:02 +0000 |
commit | d95e2c2dd10a0dfc1704962a68a2bd32b635d158 (patch) | |
tree | 28100daed109de06e979123edd0601487ecc8261 /landscape.c | |
parent | d92103d6ff97ae413e2e6eae602e04b05addaf17 (diff) | |
download | openttd-d95e2c2dd10a0dfc1704962a68a2bd32b635d158.tar.xz |
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
Diffstat (limited to 'landscape.c')
-rw-r--r-- | landscape.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/landscape.c b/landscape.c index 93ce57616..2d8b7205b 100644 --- a/landscape.c +++ b/landscape.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "bridge_map.h" #include "heightmap.h" #include "clear_map.h" #include "functions.h" @@ -414,6 +415,8 @@ void InitializeLandscape(void) for (x = 0; x < maxx; x++) { MakeClear(sizex * y + x, CLEAR_GRASS, 3); SetTileHeight(sizex * y + x, 0); + _m[sizex * y + x].extra = 0; + ClearBridgeMiddle(sizex * y + x); } MakeVoid(sizex * y + x); } |